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NPC damage change? [message #50663] Sat, 11 April 2009 16:03 Go to next message
wasabii is currently offline  wasabii
Messages: 21
Registered: April 2009
okie i finally made an account. ive been using this website for about a few days and i've learned quite a bit, like changing your summon, as well as ghost swords, adding weapons to inventory, changing damage, ect.

now i just need to figure out how to change the damage my assassins deal, help is much appreciated : D

i needa find out how to make more ghost swords also, but ill figure out how to do that on my own.
(sry if the quality sucks)

index.php?t=getfile&id=7637&private=0

and how do i get rid of that glow from the swords? kinda bugging me (sry if im asking for alot, just trying to learn)
Re: NPC damage change? [message #50664 is a reply to message #50663] Sat, 11 April 2009 16:22 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
wasabii wrote on Sat, 11 April 2009 18:03

now i just need to figure out how to change the damage my assassins deal, help is much appreciated : D
Change the damage for the weapon that they use, it will be listed under Weapon1 in the CREATURE entry.
wasabii wrote on Sat, 11 April 2009 18:03

i needa find out how to make more ghost swords also, but ill figure out how to do that on my own.
No you won't.
wasabii wrote on Sat, 11 April 2009 18:03

how do i get rid of that glow from the swords?
First, make a backup of your game.bin, because I haven't tested this.

In FableExplorer, browse to the bottom of the game.bin entries. You'll see many entries labeles SPECIAL_ABILITIES_SOMETHING_OR_OTHER. Find SPECIAL_ABILITIES_GHOST_SWORD_DEF and open the SPECIAL_ABILITIES_GHOST_SWORD_DEF_INSTANCE entry. There will be a CDef called CSpecialEffectsDef listed, follow the link to open that entry. There will be an array in the entry, listing the effects used by the spell. Find one called GHOST_SWORD_ALIVE and delete that array entry by pressing the button labeled Del next to that array entry's Control Byte. Then change the number of array entries at the top of the CSpecialEffectsDef entry to one less than what it was. Apply Changes, Save Mods and Run Fable, blah blah and see if that works.

If it crashes, oops. Restore from backup. If it works, yay.
Re: NPC damage change? [message #50665 is a reply to message #50664] Sat, 11 April 2009 16:32 Go to previous messageGo to next message
wasabii is currently offline  wasabii
Messages: 21
Registered: April 2009
thanks, ill try it out right now, and ill get back to you

and i just looked into the "Increase no. of ghost swords?" topic and found out for myself =-= damn lol
Re: NPC damage change? [message #50666 is a reply to message #50665] Sat, 11 April 2009 16:42 Go to previous message
wasabii is currently offline  wasabii
Messages: 21
Registered: April 2009
yea doesnt wrk, thanks though : )
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