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Problem about texture... [message #51928] Wed, 10 June 2009 13:56 Go to next message
ATGSleg is currently offline  ATGSleg
Messages: 22
Registered: May 2008
Okay so I followed morerunes guide to making a weapon.
I replaced iron longsword. Everything works perfectly except the texture in game. There are fragments missing of the texture on the weapon and the texture looks sort of out of place. I'm not sure what the problem is.

Anyway, in blender and in the preview of FE it shows the tex perfectly. In game, its messed.

Any help would be amazing Smile
Re: Problem about texture... [message #51948 is a reply to message #51928] Thu, 11 June 2009 08:30 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Any screenshots would be amazing Smile

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Problem about texture... [message #51950 is a reply to message #51928] Thu, 11 June 2009 08:45 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Is it a new model and texture? If you're applying to it the graphics.big entry then you need to go to where it says LOD0 and go to LOD1/2/3 and apply anything you did to the first LOD to those ones.

You can't just hit Apply Changes either, you have to put in the new texture, set "Max Textures" or something like that to "1", apply, and then Apply Changes.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Problem about texture... [message #51952 is a reply to message #51950] Thu, 11 June 2009 09:23 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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No, I too have hit this problem, and I believe there may be a way to fix it

I think the texture for some reason gets flipped horizontally and then rotated 180 degrees. I don't know why. Try doing that then exporting, and maybe it will correct it.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Problem about texture... [message #51956 is a reply to message #51928] Thu, 11 June 2009 13:30 Go to previous messageGo to next message
ATGSleg is currently offline  ATGSleg
Messages: 22
Registered: May 2008
Hey DS, sorry bout the screens. :[ I did try morerunes method, WORKS! thanks man. Thanks anyway to TNFR for helping Smile
Re: Problem about texture... [message #51969 is a reply to message #51956] Thu, 11 June 2009 15:02 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Yay! I hadn't actually tried that out yet, I'm glad it works. Actually, I wasn't even positive that was the right sequence of changes to the uv map, but I'm glad it works.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Problem about texture... [message #51985 is a reply to message #51928] Thu, 11 June 2009 22:11 Go to previous messageGo to next message
ATGSleg is currently offline  ATGSleg
Messages: 22
Registered: May 2008
Haha yup! It fixes it, but only in game. It looks messed up in blender and in FE. But its not something that bothers me so its all good.
I plan on making this weapon as my first fmp, Hopefully this issue will not cause problems to other people if they use this weap. though... We'll see.
Re: Problem about texture... [message #51986 is a reply to message #51985] Thu, 11 June 2009 22:43 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Huh, that's a new one on me. Weeeeiirrrrrrrrd.
And good work with the fix morerunes. Smile
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