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Jack Of Blades Story [MODE] [message #51938] Thu, 11 June 2009 03:03 Go to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
Are you sick of the hero's story? Keep doing it again.??
I was thinking about a new story mode..
Like J.O.B Story how he become so evil
new custom quest's
new custom weapons
new custom items
It would be cool if someone could make that.
Isn't that a great idea?
Thanks For reading Surprised


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Re: Jack Of Blades Story [MODE] [message #51939 is a reply to message #51938] Thu, 11 June 2009 03:13 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Sayon Of Spirits wrote on Thu, 11 June 2009 05:03

new custom quest's
No.
Re: Jack Of Blades Story [MODE] [message #51940 is a reply to message #51939] Thu, 11 June 2009 03:37 Go to previous messageGo to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
o... Crying or Very Sad
okay then i tought it was a cool idea


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Re: Jack Of Blades Story [MODE] [message #51941 is a reply to message #51938] Thu, 11 June 2009 04:28 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
If you start reading, you'll notice about everyone who comes here asks the same thing, and it's always the same answer.

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Re: Jack Of Blades Story [MODE] [message #51943 is a reply to message #51940] Thu, 11 June 2009 04:29 Go to previous messageGo to next message
redvader is currently offline  redvader
Messages: 20
Registered: June 2009
yeah i think thats a kwl idea i think its awesome...but lol i need the downloads for albion explorer and fable explorer to work i got a windows vista idk if that has to do with anything but can some1 give me the downloads for it to work if so tyvm it would be very appreciated :)
Re: Jack Of Blades Story [MODE] [message #51945 is a reply to message #51943] Thu, 11 June 2009 06:47 Go to previous messageGo to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
Umm i have a vista to and it works fine to me.
^_^


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Re: Jack Of Blades Story [MODE] [message #51946 is a reply to message #51943] Thu, 11 June 2009 06:50 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
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Location: Texas

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redvader wrote on Thu, 11 June 2009 04:29

yeah i think thats a kwl idea i think its awesome...but lol i need the downloads for albion explorer and fable explorer to work i got a windows vista idk if that has to do with anything but can some1 give me the downloads for it to work if so tyvm it would be very appreciated Smile


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Re: Jack Of Blades Story [MODE] [message #51957 is a reply to message #51938] Thu, 11 June 2009 13:38 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I wish people could just take an answer and leave it at that.
The main part of quests are hardcoded and we cannot edit them.
So there goes custom quests.
Again, the answer is no.
Re: Jack Of Blades Story [MODE] [message #51959 is a reply to message #51957] Thu, 11 June 2009 13:58 Go to previous messageGo to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
Okay i get it... no qeust's..
I just tought .. Some of you guys could do it..
Sorry tough,... Confused Sad


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Re: Jack Of Blades Story [MODE] [message #51961 is a reply to message #51938] Thu, 11 June 2009 14:15 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
That odd mis-useage of "..."'s makes it seem to me like you're crying, which doesn't make me want to help you more, but:

To do a decent quest, along the lines of the conventional Fable: TLC quest, one would need new dialogue files, master the useage of markers, add a new version (I think they're called), make cutscenes, have a dummy quest card, have an appropriate start/endquest page(s), add boasting for the quest, add another version to the Heroes Guild for a quest dummy to go on the map table, and allow all of this (give or take a few) to actually work within Fable.

I assuming you don't just want signposts leading to an area with a treasure chest or anything like that.

By the way, you don't need new quests if you want to play as JoB, I'd just edit the current ones, much simpler (probably).


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[Updated on: Thu, 11 June 2009 14:43] by Moderator

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Re: Jack Of Blades Story [MODE] [message #51966 is a reply to message #51961] Thu, 11 June 2009 14:43 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Thu, 11 June 2009 16:15

  1. new dialogue files
  2. master the useage of markers
  3. add a new version (I think they're called)
  4. make cutscenes
  5. have a dummy quest card
  6. have an appropriate start/endquest page(s)
  7. add boasting for the quest
  8. add another version to the Heroes Guild for a quest dummy to go on the map table
  9. and allow all of this (give or take a few) to actually work within Fable.

  1. New dialogue files, as in sound and text, all doable;
  2. TNG editing is easy;
  3. No, it's a quest section, not version;
  4. Creating new cutscenes is also doable;
  5. Making a new quest card is doable;
  6. I'll get to that start/end bit;
  7. Boasting, well I'll get to that one too;
  8. No, no no no no no, non, nyet, nein, na and no, that's done via three specially scripted (ScriptName) markers, you never touch it.
Concerning #4: There's just no way to call the new cutscenes.

Concerning #6: The start and end quest bits are for the most part nothing to be concerned about. Only thing to worry about is setting the objective and quest rewards.

Concerning #7: No. All boasting is done in the script.bin. Though in theory you could, as of right now you cannot add values for your own special quests to the script.bin. It's fixed as is.

So what's the problem? The executable. Making a completely new quest warrants an exe edit beyond what anyone here can do. So for the last damn time, no. Leave it at that or I start blowing shit up.
The New Fabled Ravrn wrote on Thu, 11 June 2009 16:15

By the way, you don't need new quests if you want to play as JoB, I'd just edit the current ones, much simpler (probably).
There you go. You can edit existing content extensively. There are a lot of things that can be done creatively that can make this work.

[Updated on: Thu, 11 June 2009 14:45]

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Re: Jack Of Blades Story [MODE] [message #51968 is a reply to message #51966] Thu, 11 June 2009 14:46 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
JohnDoe wrote on Thu, 11 June 2009 17:43


Concerning #6: The start and end quest bits are for the most part nothing to be concerned about. Only thing to worry about is setting the objective and quest rewards.

Concerning #7: No. All boasting is done in the script.bin. Though in theory you could, as of right now you cannot add values for your own special quests to the script.bin. It's fixed as is.


Well that's cool. Smile That would save time.


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Re: Jack Of Blades Story [MODE] [message #51970 is a reply to message #51961] Thu, 11 June 2009 15:44 Go to previous messageGo to next message
Sayon Of Spirits
Messages: 18
Registered: June 2009
Location: Almere
im not crying xD

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Re: Jack Of Blades Story [MODE] [message #51971 is a reply to message #51938] Thu, 11 June 2009 15:54 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I misunderstood Smile

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Re: Jack Of Blades Story [MODE] [message #53382 is a reply to message #51938] Wed, 05 August 2009 09:58 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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w00t-man wrote on Wed, 05 August 2009 09:22

yeh its HARD to change a quest but it is still possable right?
Change? As in what changes?
w00t-man wrote on Wed, 05 August 2009 09:22

also adding quests i have seen it done befor HOWEVER there were a hell of alot of bugs.
Proof or it didn't happen. They are hardcoded, hence it can't be done.



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Re: Jack Of Blades Story [MODE] [message #53387 is a reply to message #51938] Wed, 05 August 2009 11:15 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
w00t-man wrote on Wed, 05 August 2009 11:22

adding quests
w00t-man wrote on Wed, 05 August 2009 12:51

ADDED quest
w00t-man wrote on Wed, 05 August 2009 12:51

add new areas
Goddammit NO.
Thread locked since you don't seem to be able to read.

[Updated on: Wed, 05 August 2009 11:17]

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