Hal Sword [message #52242] |
Sun, 21 June 2009 11:08 |
Kobra
Messages: 9 Registered: May 2009
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Hello All first this is my First Mod for Fable TLC and I would like some help with it I want to make it so you can Buy this Sword it is Basically the Legendary Hal Sword from Fable 2 I am using the Aeon Sword as the Base Info for this as I was not sure how to do it right.
Below is a Side view of the Blade I am working on top view as I type this I do not have any Ingame shots as yet as I am not there yet with my modding skills
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Re: Hal Sword [message #52246 is a reply to message #52242] |
Sun, 21 June 2009 14:25 |
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It looks good from first sight, but I have found a number of problems right off the bat.
First of all, did you want the blade to be transparent? If so, you should load the texture as DXT3, not DXT1. Also, since you loaded it in DXT1, you need to make sure that the texture is not transparent, and that the alpha value is set to 0, not 1.
Secondly, in the model entry, you need to set alpha value to 1 if you want to have transparency, and max texture layers to be 1 also.
After that it should work though, as long as your texture is working right and the model isn't broken
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Attachment: example.png
(Size: 27.00KB, Downloaded 3647 times)
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Attachment: example.png
(Size: 38.60KB, Downloaded 3632 times)
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sun, 21 June 2009 14:25] Report message to a moderator
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Re: Hal Sword [message #52251 is a reply to message #52246] |
Mon, 22 June 2009 09:56 |
Kobra
Messages: 9 Registered: May 2009
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I did not want the blade to be transparent but now you have said about it I may look in to making it so it is translusent rather then transparent that way you can still see what you are hitting with
also can you give me a pointer as to getting it as Buyible from shops so I can test it out fully
*************** EDITED PART ***************
ok I have made a newer version now has its on damage amount and Augments
Hal_Sword_2.fmp is none compress one
Hal_Sword_3.fmp is compressed one
*************** ReEDITED PART ***************
Correct Mesh Mistake I made it appears not to be using the Texture any help with this would be welcome
[Updated on: Mon, 22 June 2009 12:56] Report message to a moderator
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Re: Hal Sword [message #52291 is a reply to message #52285] |
Thu, 25 June 2009 09:18 |
Kobra
Messages: 9 Registered: May 2009
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this is what I have with my fable explorer (shadownet build)
as far as I can see they are set for the right texture
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Attachment: Hal_Blade.png
(Size: 11.34KB, Downloaded 3324 times)
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Attachment: hal_hilt.png
(Size: 11.33KB, Downloaded 3389 times)
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Re: Hal Sword [message #52293 is a reply to message #52292] |
Thu, 25 June 2009 09:53 |
Kobra
Messages: 9 Registered: May 2009
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ok done that but now the texture is showing up wierd on the sword
as you see above that is the trouble I am having now
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Re: Hal Sword [message #52294 is a reply to message #52293] |
Thu, 25 June 2009 11:03 |
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flip it horizontally and rotate 180 degrees, then re-load the texture
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Hal Sword [message #52840 is a reply to message #52242] |
Sun, 19 July 2009 00:55 |
cAB0o0se
Messages: 2 Registered: July 2009
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I feel kinda out of place just popping in and suggesting something as my first post, and it looks nice so far by the way, but wouldnt it be a whole lot easier and more (not sure if this is the proper term) "realistic" to pull the model from halo 2, along with the textures, seeing as thats what hals sword was based from anyway, or are we against borrowing other games items? which would make perfect sense, anyway just a suggestion keep up the good work
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Re: Hal Sword [message #52854 is a reply to message #52840] |
Sun, 19 July 2009 12:39 |
Kobra
Messages: 9 Registered: May 2009
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that Would technically be Illegal to do that as it is work from company and not my personal work sorry I have not been around much lately people I had some RL bits to sort out
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Re: Hal Sword [message #54582 is a reply to message #54557] |
Sat, 10 October 2009 21:14 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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I think the gravity hammer is the only one that even slightly fits with fable. and that's only because what it does can be explained in fable terms.
I divided by zero and survived.
Two of Diamonds, people. This is important.
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