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Home » Fable TLC » Discussion » Level Scripting » Region Entrance Point UIDs
Region Entrance Point UIDs [message #53417] Thu, 06 August 2009 12:01 Go to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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I put together a list of all(I think) the region entrance point UIDs. You would use these to make teleporters. Some regions do not have a pre-set UID, with those you still have to calculate that on your own.


Re: Region Entrance Point UIDs [message #53432 is a reply to message #53417] Fri, 07 August 2009 06:35 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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Oh wow, excellent job! This will be REALLY handy when it comes to making warps! No longer will I have to open a new TNG every time I want to warp! Way to go, Jason!

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Region Entrance Point UIDs [message #55627 is a reply to message #53417] Thu, 07 January 2010 13:45 Go to previous message
Torionel
Messages: 71
Registered: March 2009
If it may help someone - how to do travel to other locaion:

1) Spawn REGION_EXIT_POINT (I use CBox).

2) Click on it. Make sure that "Active" field is on.

3) Radius - change value to 5.00000
MessageRadius - 11.00000

EntranceConnectedToUID - you need to write there UID of location from jwc200's list.

4) Save.
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