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Home » Fable TLC » Discussion » Definition Editing » Which File is the TNG for Oakvale?
Which File is the TNG for Oakvale? [message #54840] Wed, 28 October 2009 09:50 Go to next message
Garethp is currently offline  Garethp
Messages: 8
Registered: October 2009
Ok, so I'm trying to edit the General Store in Oakvale, to edit how much of what items he holds, but I'm not sure which file to edit. There's Oakvale_Filler_01.tng all the way to Oakvale_Filler_02.tng. This is my first go at modding, so any help would be appreciated, thanks
Re: Which File is the TNG for Oakvale? [message #54841 is a reply to message #54840] Wed, 28 October 2009 12:12 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
That data is not stored in a level script. It's held in the BUILDING entry's CShopDef. Editable in FE.
Re: Which File is the TNG for Oakvale? [message #54843 is a reply to message #54841] Wed, 28 October 2009 12:29 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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But if I recall correct, the contents of a shop is stored in the savegame, which means you can't edit it's contents after you have visited the region of the shop.
But correct me if I'm wrong Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Which File is the TNG for Oakvale? [message #54844 is a reply to message #54843] Wed, 28 October 2009 12:30 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
OldBoy wrote on Wed, 28 October 2009 14:29

But if I recall correct, the contents of a shop is stored in the savegame, which means you can't edit it's contents after you have visited the region of the shop.
But correct me if I'm wrong Wink
Oh don't tease me, everyone knows you could never be wrong. Razz
Good catch - I completely forgot.
Re: Which File is the TNG for Oakvale? [message #54978 is a reply to message #54840] Mon, 09 November 2009 21:47 Go to previous messageGo to next message
Garethp is currently offline  Garethp
Messages: 8
Registered: October 2009
Then another question (Sorry for being late in reading responses) but in Big Item Pack v2.5 there was a shop keeper in the Lookout Point whose items I could change as I wished. If the items of a shop keeper are saved in the savegame, why could I repetitively change his stock?
Re: Which File is the TNG for Oakvale? [message #54986 is a reply to message #54978] Tue, 10 November 2009 14:15 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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If I am not mistaken, that shop is using a scripted shopkeeper. In that case I do not believe it is stored in the savegame unless you mark it persistent.

"All of the work, and none of the play, will surely provide for a speedy decay"
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