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Home » Fable TLC » Discussion » Level Scripting » Custom Cullis Gates
Custom Cullis Gates [message #54988] Wed, 11 November 2009 03:31 Go to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
They can be done.

To add a Cullis Gate, use the following scripts:

Scripts

Seems simple, and yea that part of it is simple, but here's where it gets interesting...

Notes

Pictures!

[Updated on: Wed, 11 November 2009 20:37]

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Re: Custom Cullis Gates [message #54989 is a reply to message #54988] Wed, 11 November 2009 07:21 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
Yay!!! more great stuff, now lets hope I don't screw it up.
Re: Custom Cullis Gates [message #54990 is a reply to message #54988] Wed, 11 November 2009 08:02 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Nice John. Having some spare time Wink

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Custom Cullis Gates [message #54998 is a reply to message #54990] Wed, 11 November 2009 14:22 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Good stuff, I'll probably use this in TNW.

"All of the work, and none of the play, will surely provide for a speedy decay"
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