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Home » Fable TLC » Discussion » Tutorials » [Weapons] Change weapon damage
[Weapons] Change weapon damage [message #55312] Tue, 22 December 2009 06:15 Go to next message
OldBoy is currently offline  OldBoy
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Myst wrote on Sun, 03 September 2006 21:48

A lot of people are demanding for a guide on how to change a weapon's damage. Well, here it is, the Do-It-Yourself-Noob-Proof-5 step-All that and a bag of chips- Guide.

First things first, you need Fable Explorer, related link in the Wiki. Install it, browse it a little, scratch your head and let's begin.


Step ONE Open Fable Explorer, and look for OBJECTS in the scrollbar to your left, as seen HERE.

Step TWO Double-click OBJECT and scroll down until you find the weapon of choice. In our guide I'll be using a Steel Katana as an example, as seen HERE.

Step THREE Ok, after selecting the "OBJECT" item in the scrollbar to the right, you should see a list with tables and some other mambo-jambo. What you are LOOKING for it called "CWeaponDef", so scroll around until you find it. Now, right under that, there is a refference to CDefDataEntry followed by a number. HERE is an example.

Step FOUR Click the blue link right under it (called "Links to (GameBINEntryID)") and another panel emerges. Scroll down and find the Damage Entry. A number should be under it. THAT'S the weapon's current damage, divided by 10.
So for example if you want the weapon you are editing to havea damage of 500, change this value to 50. Example is shown HERE.

Step FIVE After you changed the value, click the "Apply changes" button and than either save the game.bin manually (right click, Save As), or in the FE Menu, click Action / Save Mods and Run Fable.



VOILA. You can experiment with other changes also, you can basically modify anything, from the weapons Augments to Augment slots,it's name and description, to swapping it's MESH (a bit trickier) and what-not. Hope this helps.



Quote:


If what you want to do is increase the damage of Skorm's bow, or any ranged weapon, then you need
to change the Shot entry.
In FE, scroll down past the Object list to the Shot list.
Click the + sign, open SHOT_ARROW_SINGLE_LEGENDARY, click + sign again,
Open HitThingDamage(may be different if you have an old defxml, but the number in it will be 24),
Change the 24 to a higher number:30 for 300 damage, 40 for 400 damage, etc.
Apply Change, then Save and Run.

[Updated on: Thu, 16 September 2010 06:51] by Moderator

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Re: [Weapons] Change weapon damage [message #65745 is a reply to message #55312] Mon, 06 February 2012 16:54 Go to previous messageGo to next message
THESOVIET is currently offline  THESOVIET
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Ok, Explain this error message.

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. APPLICATION NOT FOUND.

When I try modifying the weapon damage, this beauty pops up. Explain Please.
Re: [Weapons] Change weapon damage [message #65746 is a reply to message #65745] Mon, 06 February 2012 17:57 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Okay, when specifically does the message pop up? When you click on the text box, when you try to edit the contents, when you click apply changes, or when you click Save mods and run Fable.

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: [Weapons] Change weapon damage [message #65748 is a reply to message #65746] Mon, 06 February 2012 19:09 Go to previous messageGo to next message
THESOVIET is currently offline  THESOVIET
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When I click "Save and Run Fable"
Re: [Weapons] Change weapon damage [message #65749 is a reply to message #65748] Mon, 06 February 2012 19:11 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Well then I have no clue, unless you put in some horrendously incomprehensible number, or you're running a different directory, but then you shouldn't even be able to see the files on the upper left corner. What value did you put in?

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: [Weapons] Change weapon damage [message #65751 is a reply to message #65749] Mon, 06 February 2012 19:36 Go to previous messageGo to next message
THESOVIET is currently offline  THESOVIET
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Banned: Piracy

80.
Re: [Weapons] Change weapon damage [message #65752 is a reply to message #65751] Mon, 06 February 2012 19:38 Go to previous messageGo to next message
THESOVIET is currently offline  THESOVIET
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Registered: February 2012
Location: Nizhny, Novgorod Russian ...

Banned: Piracy

Is there anything I should do with the original .bin files for the game before I start screwing with the mods?
Re: [Weapons] Change weapon damage [message #65753 is a reply to message #65752] Mon, 06 February 2012 19:47 Go to previous messageGo to next message
THESOVIET is currently offline  THESOVIET
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Registered: February 2012
Location: Nizhny, Novgorod Russian ...

Banned: Piracy

Btw, all files for fable are installed in program files/microsoft games. FE, is installed in it's own folder, INSIDE the initial "Fable" folder that of which is in the microsoft games directory.
Re: [Weapons] Change weapon damage [message #65754 is a reply to message #65752] Mon, 06 February 2012 19:50 Go to previous messageGo to next message
OogaBoogaBooga
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Back them up and keep it somewhere you won't forget.

Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D

Re: [Weapons] Change weapon damage [message #65755 is a reply to message #65754] Mon, 06 February 2012 19:52 Go to previous messageGo to next message
THESOVIET is currently offline  THESOVIET
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Banned: Piracy

That has already been established. All original .bin files are backed up on a completely separate hard drive, on a completely separate tower.
Re: [Weapons] Change weapon damage [message #65756 is a reply to message #65755] Mon, 06 February 2012 19:53 Go to previous messageGo to next message
OogaBoogaBooga
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Then there's nothing else to do with the original .bin files before screwing with mods Razz

Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D

Re: [Weapons] Change weapon damage [message #66598 is a reply to message #65745] Thu, 03 May 2012 15:11 Go to previous messageGo to next message
justadude5968 is currently offline  justadude5968
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Registered: April 2012
It happens to me all the time, just go ahead and play. It doesn't do anything.

Once upon a time, there lived a jolly old guildmaster...yeah I killed him.
Re: [Weapons] Change weapon damage [message #66602 is a reply to message #55312] Thu, 03 May 2012 19:56 Go to previous messageGo to next message
Sativarg is currently offline  Sativarg
Messages: 68
Registered: April 2011
APPLICATION NOT FOUND.

Is a phrase associated with application association problems. There may be some external application call being made and no application available or registered to deal with it. Like a call to Wscript not working if the Windows Script Host is disabled? Is java needed to run this? or C++?

[Updated on: Thu, 03 May 2012 19:58]

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Re: [Weapons] Change weapon damage [message #69016 is a reply to message #65745] Wed, 10 July 2013 13:25 Go to previous messageGo to next message
Meestanik is currently offline  Meestanik
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Registered: March 2013
Not sure if it helps but, this same thing happens to me, however after roughly 5 seconds it runs anyway.
Re: [Weapons] Change weapon damage [message #69020 is a reply to message #69016] Wed, 10 July 2013 17:35 Go to previous message
Sparrow
Messages: 562
Registered: March 2011
Bitches better stop necroposting.

Are you shpongled?
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