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Home » Fable TLC » Discussion » Definition Editing » How to spawn trees, easy way
How to spawn trees, easy way [message #55612] Wed, 06 January 2010 08:31 Go to next message
Torionel
Messages: 71
Registered: March 2009
1) Export OBJECT_HKC_PINE_SNOWY_01 (click on it >> export >> save).

2) Create new game.bin entry (click on game.bin >> Create New Entry >> Symbol Name - OBJECT_BLABLABLA, TYPE - OBJECT. Click 'Select Data File' and choose file that you exported in step one. Click Create Entry).

3) Go to the list of OBJECT and find your new tree. Double-click on it >> + >> Graphic - there you must to write id of some mesh of trees which there are in graphics.big. Save.

4) Spawn your tree.
Re: How to spawn trees, easy way [message #55613 is a reply to message #55612] Wed, 06 January 2010 12:53 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Marcopolo has done similar things in similar ways.
I just want to bring to your attention the other way to create new entries. If you take that same entry, OBJECT_HKC_PINE_SNOWY_01, rename it, click Apply Changes, then save that entry as an FMP, then close and restart FE without recompiling the archives (Save Mods and Run Fable), you can load the FMP and boom, new entry. While this is time consuming for a single entry, it's a time saver when you're doing two or more new entries, or a couple hundred new entries.
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