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Fable Conquest v3 [message #55720] Thu, 14 January 2010 03:41 Go to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
GOALS:

RECREATE BOSS BATTLES/ADD NEW BOSS BATTLES
INCREASE DIFFICULTY(GETTING HARDER AS YOU GET TO NEW AREAS)
RE-CONSTRUCT A FEW OF THE TOWNS
USE FILLERS TO CREATE NEW TOWNS/RUINS/BATTLEGROUNDS
NEW WEAPONS/ARMOR/ITEMS
NEW TATTOO CARDS
CORRECTLY COMBINE REGIONS SO ENEMIES CAN FOLLOW
REMOVE THE STORY EXCEPT FOR APPRENTICESHIP AND ARENA QUEST
CREATE LOCKABLE DOORS TO MAKE A NEW STORYLINE POSSIBLE



Feel free to give reasonable suggestions, or contribute. As of now conquest is a compilation of my work and a lot of community mods, so I'm going to really re-vamp a lot of levels this time around.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Thu, 14 January 2010 03:42]

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Re: Fable Conquest v3 [message #55721 is a reply to message #55720] Thu, 14 January 2010 04:12 Go to previous messageGo to next message
Individual is currently offline  Individual
Messages: 45
Registered: December 2009
Make you won Treasure hunt story line? where you need to visit x chest to get a clue to tell you dig in y spot that gives you a clue and a key that opens a door to get another clue.

you could make it go on for ages and with some good word play it could make it fairly difficult.


INDIVIDUALITY - Always remember that you are special and unique, just like everybody else!

SOME PEOPLE - Are just like Slinkys. They aren't really good for anything but you can't help but smile when you push them down the stairs.
Re: Fable Conquest v3 [message #55723 is a reply to message #55721] Thu, 14 January 2010 04:30 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
That's the idea, only problem is making lockable doors...Neither me or anyone has solved that problem. The only thing close to it I can do is move demon doors(If I remember right).

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable Conquest v3 [message #55724 is a reply to message #55723] Thu, 14 January 2010 04:50 Go to previous messageGo to next message
Individual is currently offline  Individual
Messages: 45
Registered: December 2009
Make it the same as a lockable key...but change the graphic to make it a door. or...you could have a super big chest lying on its back and when you open it the lid goes beneath the ground revealing a chamber(inside of the chest) or a portal to somewhere you have created

Individual Mistyped (not the first and wont be the last)

Make it the same as a lockable key <----WHAT? lockable Key? sorry i meant locked chest



INDIVIDUALITY - Always remember that you are special and unique, just like everybody else!

SOME PEOPLE - Are just like Slinkys. They aren't really good for anything but you can't help but smile when you push them down the stairs.

[Updated on: Thu, 14 January 2010 04:52]

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Re: Fable Conquest v3 [message #55725 is a reply to message #55720] Thu, 14 January 2010 05:11 Go to previous messageGo to next message
warischoy is currently offline  warischoy
Messages: 51
Registered: August 2009
Location: hong kong
maybe use a darkwood stone cutscene,
make it so the breakable door when you tab or hit it, it turns in to a unbreakable door like the one in rose cottage maybe with some effect.

just an idea, it may not work and probably won't

do you think johndoe will allow this one to be published?
i think johndoe regrets that he didn't delete the old one.


only mods at christmas, easter and summer holiday when i am in hong kong.
the rest i study in england and my mum won't let me bring my laptop.

[Updated on: Thu, 14 January 2010 05:46]

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Re: Fable Conquest v3 [message #55726 is a reply to message #55725] Thu, 14 January 2010 05:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Nice to see you again chaos, good luck with this one.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable Conquest v3 [message #55735 is a reply to message #55726] Thu, 14 January 2010 14:47 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
Welcome back!!! I got the fillers to look better than wesome, unfortunately since you were gone I've started something else meself, so are no longer avliable for conquest/ heroes journey, although I'm sure you wouldn't want them anyway.

Dammit
Re: Fable Conquest v3 [message #55960 is a reply to message #55720] Wed, 27 January 2010 17:29 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Fantastic to see you back!

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Fable Conquest v3 [message #56288 is a reply to message #55720] Sat, 27 February 2010 07:02 Go to previous messageGo to next message
JinX is currently offline  JinX
Messages: 9
Registered: July 2009
It's been a month, so... just curious. Any news? Surprised
Re: Fable Conquest v3 [message #56316 is a reply to message #56288] Wed, 03 March 2010 13:47 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Chillin.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable Conquest v3 [message #56327 is a reply to message #56288] Thu, 04 March 2010 15:50 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

JinX wrote on Sat, 27 February 2010 07:02

It's been a month, so... just curious. Any news? Surprised

Yeah, it's only been a month. Settle down.

Also, I'm not dead yet. Thought I'd let you guys know.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Fable Conquest v3 [message #56598 is a reply to message #55720] Mon, 29 March 2010 09:43 Go to previous messageGo to next message
battery000 is currently offline  battery000
Messages: 10
Registered: March 2010
For lockable doors you could do the bowerstone north type thing where you have to be renown enough to be let in.
Re: Fable Conquest v3 [message #56602 is a reply to message #56598] Mon, 29 March 2010 13:00 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
battery000 wrote on Mon, 29 March 2010 11:43

For lockable doors you could do the bowerstone north type thing where you have to be renown enough to be let in.
It's not renown, it's a proximity-triggered cutscene that pushes the Hero away from the door. If you kill the guard at the door, the cutscene doesn't activate and you can walk right through.

The only practical way that I can think of for lockable doors would require a cutscene to be opened or closed. Or at least switched from a regular door that opens on proximity to a door that doesn't do anything.
Re: Fable Conquest v3 [message #56618 is a reply to message #56602] Tue, 30 March 2010 21:31 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I'll need help with that.

I'm starting level editing again, I'll have free time to really work on this project. I do need help though, if anyone is serious about getting this project going, PM me.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable Conquest v3 [message #56620 is a reply to message #56618] Tue, 30 March 2010 21:38 Go to previous messageGo to next message
battery000 is currently offline  battery000
Messages: 10
Registered: March 2010
Maybe a boolean dependent cullis gate that leads you to the next area?

[Updated on: Tue, 30 March 2010 21:39]

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Re: Fable Conquest v3 [message #56630 is a reply to message #56620] Wed, 31 March 2010 17:03 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
It isn't possible to do that without using, at the very least, very advanced hex editing. However, they could put a region exit/entrance on a cullis gate object with an effect, making it look like you went through the cullis gate to the next area. They could also imitate the scripts from the darkwood cullis gate quest. I'm not sure if that last one is possible, as I don't know whether those scripts are embedded in the quest scripts or not, but if they aren't then it could work. Personally, I don't think they would add something like that to Conquest, though.

I divided by zero and survived.
Two of Diamonds, people. This is important.
Re: Fable Conquest v3 [message #56632 is a reply to message #56620] Wed, 31 March 2010 20:27 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
battery000 wrote on Tue, 30 March 2010 23:38

Maybe a boolean dependent cullis gate that leads you to the next area?

"Boolean-dependent" cullis gates? And what would that be, exactly? Cullis gates done proper only take you to regions you've already been that have a cullis gate. But if you haven't been there, it can't take you there. And if you're just going to make a dummy cullis gate with a standard teleporter on top, why not just make a standard teleporter?

"Are you sure you want to go to Hook Coast?"

There is a way to do cullis gates, I just don't understand what is meant by "boolean-dependent" cullis gates.
nicomon wrote on Wed, 31 March 2010 19:03

It isn't possible to do that without using, at the very least, very advanced hex editing. However, they could put a region exit/entrance on a cullis gate object with an effect, making it look like you went through the cullis gate to the next area. They could also imitate the scripts from the darkwood cullis gate quest. I'm not sure if that last one is possible, as I don't know whether those scripts are embedded in the quest scripts or not, but if they aren't then it could work. Personally, I don't think they would add something like that to Conquest, though.
Bah, copying those scripts is easy, it's just a standard teleporter and even if it isn't, one could be made to look and act just like it.
Re: Fable Conquest v3 [message #56634 is a reply to message #56632] Wed, 31 March 2010 21:38 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
The point of lockable doors is to be able to go to a region but not be able to get in a certain house/cave/etc. Making you have to gain a key by fighting a boss/digging/fishing/etc to gain entry to the next part of the 'story'.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable Conquest v3 [message #56636 is a reply to message #56632] Wed, 31 March 2010 22:03 Go to previous messageGo to next message
battery000 is currently offline  battery000
Messages: 10
Registered: March 2010
JohnDoe wrote on Wed, 31 March 2010 20:27

battery000 wrote on Tue, 30 March 2010 23:38

Maybe a boolean dependent cullis gate that leads you to the next area?

"Boolean-dependent" cullis gates? And what would that be, exactly? Cullis gates done proper only take you to regions you've already been that have a cullis gate. But if you haven't been there, it can't take you there. And if you're just going to make a dummy cullis gate with a standard teleporter on top, why not just make a standard teleporter?


What I meant is that it only is activated once a boolean variable is set to true after beating the boss or whatever.
Re: Fable Conquest v3 [message #56637 is a reply to message #56634] Wed, 31 March 2010 22:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
chaos wrote on Wed, 31 March 2010 23:38

The point of lockable doors is to be able to go to a region but not be able to get in a certain house/cave/etc. Making you have to gain a key by fighting a boss/digging/fishing/etc to gain entry to the next part of the 'story'.
I had done a lot of thought on this. What I finally decided that the best way would be to make it a chest. Chest lids open on a hinge, so the idea was to model a door that would use the chest lid bone, so that when it opens in-game, it would look like a door opening. You'd have to place it sideways but it would work.

But I missed one major problem, the collision meshes for chests, unlike doors, stay the same after the chest is open. So even though the chest door would look open, it would still be closed. This was very disappointing.
battery000 wrote on Thu, 01 April 2010 00:03

What I meant is that it only is activated once a boolean variable is set to true after beating the boss or whatever.
That makes more sense, but that is impossible. There aren't "open after JoB fight" scripts. And to do that would mean you'd have to have quests. There is a way though...

The paintings in the Fresco Dome, they only show up after a certain quest. They're all in their own quest sections and these dummy quests are activated upon meeting certain conditions. For example, the Hero escapes from the prison, the painting of him in prison is now at Fresco Dome. So, you put a door that does nothing in the NULL section, and you put a door that goes somewhere in the same quest section as the painting, that door will only show up after you escape from the prison. An interesting one is the good/bad epilogues, where if you're evil the evil painting shows up and if you're good the good painting shows up, so these can be used to make alignment-specific scripts. But again, that requires quests to be used.
Re: Fable Conquest v3 [message #56638 is a reply to message #56637] Wed, 31 March 2010 23:08 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
What about the secret bookcase bone in place of the chest one? Or possibly the script?

I divided by zero and survived.
Two of Diamonds, people. This is important.

[Updated on: Wed, 31 March 2010 23:08]

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Re: Fable Conquest v3 [message #56639 is a reply to message #56638] Thu, 01 April 2010 02:22 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
nicomon wrote on Thu, 01 April 2010 01:08

What about the secret bookcase bone in place of the chest one? Or possibly the script?
No, that relies on quests to open too.
Re: Fable Conquest v3 [message #56721 is a reply to message #55720] Sun, 04 April 2010 23:53 Go to previous messageGo to next message
Xx Ultima xX is currently offline  Xx Ultima xX
Messages: 34
Registered: April 2010
So will you be able to apply this mod even though you have Conquest v2?

Probaly can't but oh well just wondering

[Updated on: Mon, 05 April 2010 20:15]

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Re: Fable Conquest v3 [message #58031 is a reply to message #55720] Sat, 26 June 2010 06:25 Go to previous messageGo to next message
Garagorn is currently offline  Garagorn
Messages: 8
Registered: June 2010
Are you still working on this?
Re: Fable Conquest v3 [message #58741 is a reply to message #58031] Sat, 31 July 2010 16:34 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
No.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Sat, 31 July 2010 16:49]

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Re: Fable Conquest v3 [message #58749 is a reply to message #58741] Sun, 01 August 2010 02:34 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Then this is locked until chaos says he'll work on this again.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
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