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Regions heightmap [message #57170] Sun, 09 May 2010 14:37 Go to next message
SimplyDynamic is currently offline  SimplyDynamic
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Registered: September 2009
Location: Pennsylvania
I plan to do a sort of mod project for which I will need the heightmaps for every region in Fable TLC. Would anyone happen to know where I could get these? I apologize if this is a noob question. I appreciate your time. Thank you. Smile
Re: Regions heightmap [message #57172 is a reply to message #57170] Sun, 09 May 2010 15:39 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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SimplyDynamic wrote on Sun, 09 May 2010 16:37

I plan to do a sort of mod project for which I will need the heightmaps for every region in Fable TLC. Would anyone happen to know where I could get these? I apologize if this is a noob question. I appreciate your time. Thank you. Smile
Hahaha you have no idea. At all. I'll humor you, but I'll first inform you that while the height maps can be edited, the height of the actual landscape cannot. Certainly not by a layman by any means. Okay, the height maps are in the LEV files. You'll need to extract them by hand using a hex editor for each of the 398 files. You'll have to edit them by whatever means you desire, and when you're done you have to import them, again - by hand and with a hex editor. I'll say it again, for all 398 of them.

Edit: Moved to Level Scripting and, as a gift, LEV specs. Enjoy.

[Updated on: Sun, 09 May 2010 15:42]

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Re: Regions heightmap [message #57173 is a reply to message #57170] Sun, 09 May 2010 15:46 Go to previous messageGo to next message
SimplyDynamic is currently offline  SimplyDynamic
Messages: 6
Registered: September 2009
Location: Pennsylvania
Woah, sounds complex. Anyway to just convert them to .RAW? I don't need to edit them, just have them as a different file type. Smile

And thank you for the help so far. Very Happy

[Updated on: Sun, 09 May 2010 15:46]

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Re: Regions heightmap [message #57174 is a reply to message #57173] Sun, 09 May 2010 16:06 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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SimplyDynamic wrote on Sun, 09 May 2010 17:46

Woah, sounds complex. Anyway to just convert them to .RAW? I don't need to edit them, just have them as a different file type. Smile

And thank you for the help so far. Very Happy
This would go along faster if you tell us what you're trying to accomplish. You don't intend to edit them, then why do you need them? And what file type are you hoping to achieve?

[Updated on: Sun, 09 May 2010 16:07]

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Re: Regions heightmap [message #57175 is a reply to message #57170] Sun, 09 May 2010 16:17 Go to previous messageGo to next message
SimplyDynamic is currently offline  SimplyDynamic
Messages: 6
Registered: September 2009
Location: Pennsylvania
I plan to import them into a heightmap editor and add 'em together with minor editing. Probably something like Unity. So I guess it's not a mod per-se, but I would like to do it. Not all would be connectible of course, but I would like to add like darkwood together, greatwood together, etc. I would like them to be in .RAW format.
Re: Regions heightmap [message #57180 is a reply to message #57175] Sun, 09 May 2010 19:05 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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SimplyDynamic wrote on Sun, 09 May 2010 18:17

I plan to import them into a heightmap editor and add 'em together with minor editing. Probably something like Unity. So I guess it's not a mod per-se, but I would like to do it. Not all would be connectible of course, but I would like to add like darkwood together, greatwood together, etc. I would like them to be in .RAW format.
Doesn't work like that. If I understand correctly, you want to merge regions. If that's the case, you're on the wrongest of wrong roads and you haven't got a single clue as to what you're doing. So, I'll point you in the right direction, it's a WLD edit. The WLD can be edited in Notepad.
Re: Regions heightmap [message #57184 is a reply to message #57170] Mon, 10 May 2010 12:05 Go to previous messageGo to next message
SimplyDynamic is currently offline  SimplyDynamic
Messages: 6
Registered: September 2009
Location: Pennsylvania
You're right when you say I have no idea. I've never done this stuff before. Laughing I will check out WLD editing. Thank you. Smile
Re: Regions heightmap [message #57185 is a reply to message #57184] Mon, 10 May 2010 12:31 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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So I was right then?
Okay, see if this will help you. I'm not sure what you're trying to do exactly, but if nothing else you can compare my edited WLD with the default WLD and see from that how to edit it (remember, it's a text document - open it in Notepad).
Edit: *** Important ***
If you end up using my WLD, I highly recommend starting a new profile and using the blank TNGs, because that stuff will crash... and even if it doesn't, it will take forever to load. Reminds me, I've been wanting to add a set of TNGs that doesn't call on any of the quest sections to that project. Should allow sandbox Fable on a grander scale.

[Updated on: Mon, 10 May 2010 12:33]

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Re: Regions heightmap [message #57190 is a reply to message #57170] Mon, 10 May 2010 16:42 Go to previous message
SimplyDynamic is currently offline  SimplyDynamic
Messages: 6
Registered: September 2009
Location: Pennsylvania
Thank you. Smile
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