Unknown Def Notes [message #58323] |
Tue, 06 July 2010 17:57 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
Condensed from several posts
___
Most flying types are leaving the known movement options 0 and using the unknown options instead.
They also have additional Navigatortype
___
The ambient creatures (birds, lobsters, spiders) user different 'Property' values
___
Unknown [DD68171F] - Only the Nymphs have this set to anything other than 75.0 [Nymphs = 100.0](My guess is something to do with summoning?)
___
LeaderTypeDef [7C8444E3] - Only creature that has this set is the Hobbe Spellcaster Creature (It's a link to - CREATURE_HOBBE_LIEUTENANT).
I think it's time to see what LeaderTypeDef does when setup with a heirarchy in mind on a bunch of different creatures. Probably nothing, but you never know
___
<Control name="Torso Skin" id="E8420CF4"> = DazedEffectDef
Most use link ID 200 (Dazed02Stars) or something like that.
Makes sense since it is right under the DamageEffectDef.
___
Summoner_2 is the only creature with the [9F55EA3F] bool flipped. The one between CombatTypeDef and HeroCombatDef
___
Pretty sure these control alignment changes (threaten, attack, kill)
<Control name="unknown" id="0D0FE792">
<Member name="unknown" type="float" />
</Control>
<Control name="unknown" id="5430EAAE">
<Member name="unknown" type="float" />
</Control>
<Control name="unknown" id="94E67D46">
<Member name="unknown" type="float" />
</Control>
___
[551F4DF2] float
[0C2040CE] float
[ECD7D586] uInt
Creature_Bandit_Grunt_* is the only one to use these.
Not the Archers. Not the Leaders. Just the Grunts.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 07 July 2010 14:09] Report message to a moderator
|
|
|
|
Re: Unknown Def Notes [message #58341 is a reply to message #58340] |
Wed, 07 July 2010 12:17 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
asmcint wrote on Wed, 07 July 2010 14:02 | Dang Bluetooth you're on a roll. Hope you keep it up! (I'm still stuck trying to get changed textures to stay on a freakin' LOD.
|
Just flipping through unknowns to see what patterns I see.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 07 July 2010 14:10] Report message to a moderator
|
|
|
Re: Unknown Def Notes [message #58362 is a reply to message #58323] |
Thu, 08 July 2010 09:40 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
A quick note for those that don't know or haven't realized.
[0B27A80D] = "Type"
It's listed in a bunch of Definitions, and some actually correspond to the enum entries in the misc_def_types.h file.
Only a couple have been matched up out of the:
COMBAT_SEQUENCE = EAIStateGroupType
MESSAGE_EVENT
CREATURE_ABILITY
CAugmentationDef = We know the values but not the name. Probably not listed
CContextSensitiveItemDef = EContextSensitiveType
CWeaponDef
CTargetingDef
CPercievedThingDef
CShopDef
UI
Some help would be nice.
Some of these may be listed within a different enum file though.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Thu, 08 July 2010 10:03] Report message to a moderator
|
|
|
Re: Unknown Def Notes [message #58367 is a reply to message #58323] |
Thu, 08 July 2010 12:26 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
Reformatted the xml, seems like it might be loading quicker for it.
Fixed a ton of datatypes all over the place.
Added the links to the weapon trails in the Global Defaults.
Added the links to the DamageEffect, DazeEffect, and LeaderTypeDef within CREATURE
Added a crapload of ID links to the Inventory System.
-
Attachment: def.xml
(Size: 841.96KB, Downloaded 669 times)
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Thu, 08 July 2010 12:37] Report message to a moderator
|
|
|
|
|
Re: Unknown Def Notes [message #58554 is a reply to message #58323] |
Thu, 15 July 2010 08:59 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
CREATURE->CreatureInteractionTypes=0|1
0 = Non-Interacting Creatures (Enemies, chickens, rats, Guards)
1 = Villagers
CAppearanceModifier->AppearanceType=0|1|2
0 = BodyParts (Hair, Tash)
1 = NonInventory/Forced (Horns)
2 = Normal Items
Probably used for layering. So the helmets can override the hair and horns.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Thu, 15 July 2010 09:18] Report message to a moderator
|
|
|
|
|
|
|
Re: Unknown Def Notes [message #58584 is a reply to message #58583] |
Fri, 16 July 2010 08:45 |
|
DarkONI
Messages: 78 Registered: July 2010 Location: Heroes' Guild
|
|
|
|
Keshire wrote on Fri, 16 July 2010 11:42 | While it's appreciated. Let's stick with stuff where we don't know what it does.
The heromorph stuff is fairly obvious when you look at it.
|
Yes, it is fairly obvious, however I see no reason why they should be kept as unknown in the XML.
|
|
|
Re: Unknown Def Notes [message #58585 is a reply to message #58584] |
Fri, 16 July 2010 08:51 |
|
Keshire
Messages: 1266 Registered: July 2005
|
Administrator
|
|
|
DarkONI wrote on Fri, 16 July 2010 10:45 |
Keshire wrote on Fri, 16 July 2010 11:42 | While it's appreciated. Let's stick with stuff where we don't know what it does.
The heromorph stuff is fairly obvious when you look at it.
|
Yes, it is fairly obvious, however I see no reason why they should be kept as unknown in the XML.
|
Well that's easy. We don't know the array's actual name. Hence it's unknown. Feel free to name it in the def.xml though.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
|
|
|