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Magic rework [message #58368] Thu, 08 July 2010 12:45 Go to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
I posed this idea on IRC but I'll write it here too.

The idea is to remove the ability to receive will experience from anything other than books. Optional - [And then disable the ability to spend General Exp on it as well.]

There's an unused inventory menu that magic can be placed into to better separate it.

The concept is that you can only learn to use magic through books you purchase or find.

It'd be even better if that could be further seperated by spell, but I just don't think that is possible.

(This was the basis for going through and fixing a lot of the xml for the inventory management defs.)



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Magic rework [message #58372 is a reply to message #58368] Thu, 08 July 2010 14:00 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
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Hmm. I like the idea, but I'd still wanna be able to spend general experience on it. If you could make it where 1 general experience counted for half of any other type.

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Re: Magic rework [message #58398 is a reply to message #58368] Fri, 09 July 2010 14:10 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
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Keshire wrote on Thu, 08 July 2010 12:45


It'd be even better if that could be further seperated by spell, but I just don't think that is possible.


Maybe you could link the books to the spell's dummy objects somehow?


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Re: Magic rework [message #58399 is a reply to message #58398] Fri, 09 July 2010 14:11 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
nicomon wrote on Fri, 09 July 2010 16:10

Keshire wrote on Thu, 08 July 2010 12:45


It'd be even better if that could be further seperated by spell, but I just don't think that is possible.


Maybe you could link the books to the spell's dummy objects somehow?


Now that's a good suggestion actually. I'll look into it.
Fable 3 looks to be forcing certain clothing to be worn to cast certain spells. For us, this would be the next best thing.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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