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icon3.gif  The OTHER sword in the stone [message #58559] Thu, 15 July 2010 13:09 Go to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Hi guys.

It's just an idea that I'll try to realize as soon as my game is reinstalled.
The idea is that instead of the the Harbinger, there's another sword stuck in the stone near the Temple of Avo. Like for example Futshibambutshi's Megasword (Never heard of that sword ? Then click HERE ).

I know that it is scripted somewhere that the sword in the stone is the Harbinger, as an object. (When I tried to redo this quest it wasn't in the stone, because I had it in my Inventory). So I just have to find the file and the script line to change this.

Maybe some experienced guys out there can help me out with this Very Happy
Thanks.


[Updated on: Thu, 15 July 2010 13:58]

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Re: The OTHER sword in the stone [message #58562 is a reply to message #58559] Thu, 15 July 2010 13:56 Go to previous messageGo to next message
Nosferatu is currently offline  Nosferatu
Messages: 113
Registered: June 2010
Location: Under Your Desk, Go Take ...

SE_Danny wrote on Thu, 15 July 2010 22:09

Maybe some experimented guys out there can help me out


You mean experienced.

and im going to look it up right now.


Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.

The Gates Are Open:

Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.

[Updated on: Thu, 15 July 2010 13:56]

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Re: The OTHER sword in the stone [message #58563 is a reply to message #58562] Thu, 15 July 2010 14:00 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Nosferatu

You mean experienced.

Oh sorry Embarassed
Quote:

and im going to look it up right now.

Yeah cool thanks Smile


Re: The OTHER sword in the stone [message #58564 is a reply to message #58559] Thu, 15 July 2010 14:00 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Might be possible.
I vaguely remember that the harbinger has a helper that has a different orientation compared to other weapons, so that the sword sits vertically in the stone.
You probably need to change that on the weapon you want to use.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: The OTHER sword in the stone [message #58565 is a reply to message #58563] Thu, 15 July 2010 14:06 Go to previous messageGo to next message
Nosferatu is currently offline  Nosferatu
Messages: 113
Registered: June 2010
Location: Under Your Desk, Go Take ...

all i find so far is this:

AddTestQuest("V_SwordInTheStone", 		"SwordInTheStoneHSP",	2, "V Sword In The Stone", "", "StandardScript.end", "OBJECT_QUEST_CARD_SWORD_IN_THE_STONE");


Findable in FinalAlbion.qst


Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.

The Gates Are Open:

Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.
Re: The OTHER sword in the stone [message #58566 is a reply to message #58565] Thu, 15 July 2010 14:13 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Check what's in the Script.bin -> CScriptDef.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: The OTHER sword in the stone [message #58568 is a reply to message #58566] Thu, 15 July 2010 14:20 Go to previous messageGo to next message
Nosferatu is currently offline  Nosferatu
Messages: 113
Registered: June 2010
Location: Under Your Desk, Go Take ...

OldBoy wrote on Thu, 15 July 2010 23:13

Check what's in the Script.bin -> CScriptDef.



Guess i Found it, Open up FE and do this

Script.bin -> CCutsceneDef -> Scrolldown to 592. - CS_SWORDINSTONE_SUCCEED -> Open CCutsceneDef in the window that pops up. -> Go to C1CABAFF - CSScriptData2 and click on it. -> now the 8th line will say: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD.

i Guess if you change: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD you will be good.


Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.

The Gates Are Open:

Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.
Re: The OTHER sword in the stone [message #58569 is a reply to message #58568] Thu, 15 July 2010 14:31 Go to previous messageGo to next message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Nosferatu wrote on Thu, 15 July 2010 14:20

i Guess if you change: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD you will be good.

Cool thanks Smile I'll try this.


Re: The OTHER sword in the stone [message #58570 is a reply to message #58569] Thu, 15 July 2010 16:09 Go to previous messageGo to next message
Nosferatu is currently offline  Nosferatu
Messages: 113
Registered: June 2010
Location: Under Your Desk, Go Take ...

SE_Danny wrote on Thu, 15 July 2010 23:31

Nosferatu wrote on Thu, 15 July 2010 14:20

i Guess if you change: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD you will be good.

Cool thanks Smile I'll try this.


Keep me up to date mate!


Pain, Anger, Hate, Fear, Chaos, Darkness, Evil, Hell.

The Gates Are Open:

Gate 1: Darkness, The World Of Demons.
Gate 2: My Gaurds Are Watching You.
Gate 3: Only Evils Lives Here.
Gate 4: There's No Way Out.
Gate 5: Feel The Fire.
Gate 6: Pick Up Your Weapons And Fight.
Re: The OTHER sword in the stone [message #58573 is a reply to message #58568] Thu, 15 July 2010 23:56 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Nosferatu wrote on Thu, 15 July 2010 23:20

OldBoy wrote on Thu, 15 July 2010 23:13

Check what's in the Script.bin -> CScriptDef.



Guess i Found it, Open up FE and do this

Script.bin -> CCutsceneDef -> Scrolldown to 592. - CS_SWORDINSTONE_SUCCEED -> Open CCutsceneDef in the window that pops up. -> Go to C1CABAFF - CSScriptData2 and click on it. -> now the 8th line will say: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD.

i Guess if you change: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD you will be good.

This is the reward for the hero, when he succeeds pulling the sword out.
It won't change the sword in the stone.

Other way that jumps to my mind is to simply import a different model over the harbingers entry in the graphics.big.
You'd still have to change the orientation of the helper though.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: The OTHER sword in the stone [message #58587 is a reply to message #58573] Fri, 16 July 2010 10:41 Go to previous message
charrzarr is currently offline  charrzarr
Messages: 202
Registered: June 2009
Location: Behind You, then in front...
I tried this idea out a long time ago and got nowhere although dont let that discourage u because quite frankly, this is far outside my area of expertise...my failure aside i think it should be possible as the sword in the stone was changed kindof last minute and the sword that was originally there was reintroduced as a different weapon in TLC but with unique game files...the original files for the old sword in the stone ARE still there though and so any helper changes might not be necessary if one were to use the old sword...btw the 'unique' version of the old sword is the bereaver and i believe the OBJECT entry s like sword of strength or something(dont know the exact one all i know is i editted it to be my own legendary blade)

If all else fails, slap 'em with a fish.
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