Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » Import meshs into 3d max
icon5.gif  Import meshs into 3d max [message #58579] Fri, 16 July 2010 07:05 Go to next message
Temich is currently offline  Temich
Messages: 9
Registered: July 2010
Help to import meshs in the 3d max. Sad
Re: Import meshs into 3d max [message #58580 is a reply to message #58579] Fri, 16 July 2010 07:12 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

You need XPorter
http://www.maxplugins.de/r6_files/mofo/Xporter_119.zip

And use Pandasoft to export

http://www.andytather.co.uk/Panda/directxmax.aspx


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Fri, 16 July 2010 07:12]

Report message to a moderator

Re: Import meshs into 3d max [message #58581 is a reply to message #58579] Fri, 16 July 2010 07:16 Go to previous messageGo to next message
Temich is currently offline  Temich
Messages: 9
Registered: July 2010
Panda only for export models,and xporter don't work in my 3d max
Re: Import meshs into 3d max [message #58592 is a reply to message #58579] Fri, 16 July 2010 11:34 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
What Max Version?

xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.

http://www.kwxport.org/



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Import meshs into 3d max [message #58595 is a reply to message #58592] Fri, 16 July 2010 12:33 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Keshire wrote on Fri, 16 July 2010 13:34

What Max Version?

xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.
I have. While it was a long time ago and they may have improved things since, I have had some bad experiences with kwxport, including (but not limited to) complete distortion of the imported mesh, wonky normals, no skinweights or helpers or hierarchy, UVW coords were seemingly wiped, various other small issues.

But again, long, long time ago, things might be different now.
Previous Topic: New Weapon Creation Video Tutorial
Next Topic: lightning effect
Goto Forum:
  


Current Time: Fri Apr 19 01:42:45 PDT 2024

Total time taken to generate the page: 0.01163 seconds