Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Site » General Discussion » Question on .x files
Question on .x files [message #59581] Mon, 04 October 2010 18:50 Go to next message
Jake is currently offline  Jake
Messages: 11
Registered: October 2010
I found some cool bandit-armor torso
http://fabletlcmod.com/forum/index.php?t=msg&goto=43809& amp;&srch=hat#msg_43809
and I don't have any clue on how to load it into FE, I tried searching the forums a few times. didn't find anything to explain it.
Re: Question on .x files [message #59582 is a reply to message #59581] Mon, 04 October 2010 18:58 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Assuming that it has been properly skinned and has the hierarchy set up correctly: Import it over all but the last LOD of any animated mesh (like a bandit), assign textures, rename the entry, File|Create Fable Mod Package, drag'n'drop the renamed mesh entry to the window, save FMP. Without saving changes, close FE, open FE, load the newly created FMP, and you will have a new mesh entry with the new mesh in it.

If it is not properly set up forget about it and go about your day, unless you intend on fixing it yourself with 3DS Max.
Previous Topic: game.bin problem
Next Topic: Just a random question
Goto Forum:
  


Current Time: Fri Apr 10 13:16:16 PDT 2020

Total time taken to generate the page: 0.00959 seconds