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Blender mesh broken [message #60187] Mon, 15 November 2010 14:09 Go to next message
MrWaffles210 is currently offline  MrWaffles210
Messages: 6
Registered: November 2010
Location: Gulfport , Ms
Hi I have tried to make weapons using morerunes tutorial for
blender but every time I load my sword it ends up like this

index.php?t=getfile&id=9298&private=0

please help...

[Updated on: Mon, 15 November 2010 14:20]

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Re: Blender mesh broken [message #60190 is a reply to message #60187] Mon, 15 November 2010 16:44 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Before exporting, you must put everything to origin. Position must be 0,0,0, rotation must be 0,0,0, and scale must be 1,1,1 (or 100%,100%,100%).

A trick I use in 3DS is to make a simple shape and put it at origin, then attach the submeshes that use the same texture to the shape, edit the mesh to delete the shape, and the submeshes are now merged and at origin. Do this for each submesh and you're good to go. However, I don't know if this works the same in Blender, so I couldn't tell you how to do it or if it even works.
Re: Blender mesh broken [message #60191 is a reply to message #60190] Mon, 15 November 2010 17:36 Go to previous messageGo to next message
MrWaffles210 is currently offline  MrWaffles210
Messages: 6
Registered: November 2010
Location: Gulfport , Ms
Sorry but this confused me I'm new to blender so if you could
explain it in a way I could understand that would be great if not
I understand.
Re: Blender mesh broken [message #60193 is a reply to message #60191] Mon, 15 November 2010 17:45 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
MrWaffles210 wrote on Mon, 15 November 2010 19:36

Sorry but this confused me I'm new to blender so if you could
explain it in a way I could understand that would be great if not
I understand.
What don't you understand?

Each submesh needs to be placed at origin before export. Put the meshes at origin (definition; primer; as it applies here), so that it's placed at 0,0,0, rotated to 0,0,0, and scaled at 1,1,1 (or 100%,100%,100%).

If the submeshes aren't at origin, it's going to come out wrong, as you can clearly see in FableExplorer's mesh preview window.
Re: Blender mesh broken [message #60195 is a reply to message #60193] Mon, 15 November 2010 17:56 Go to previous messageGo to next message
MrWaffles210 is currently offline  MrWaffles210
Messages: 6
Registered: November 2010
Location: Gulfport , Ms
What I don't understand is how do I do that
sorry if I'm annoying you but I've wanted to
make my own sword for a long time but gave up
time and time again so now it's sort of a goal.

[Updated on: Mon, 15 November 2010 18:00]

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Re: Blender mesh broken [message #60198 is a reply to message #60187] Mon, 15 November 2010 18:03 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I already gave general instructions. As I don't have Blender and don't intend to get Blender, I can't tell you exactly how to do it, but I did tell you exactly what you need to accomplish.
Re: Blender mesh broken [message #60199 is a reply to message #60198] Mon, 15 November 2010 18:11 Go to previous messageGo to next message
MrWaffles210 is currently offline  MrWaffles210
Messages: 6
Registered: November 2010
Location: Gulfport , Ms
Well thanks for trying I'll try to find out more
at least I have more of an idea of what to do
and I would be grateful if someone who uses blender
could explain how to place everything to origin.

[Updated on: Mon, 15 November 2010 19:35]

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Re: Blender mesh broken [message #60447 is a reply to message #60199] Fri, 26 November 2010 01:15 Go to previous message
Arenar is currently offline  Arenar
Messages: 48
Registered: November 2010
Location: Australia
I recommend you sen your wep to someone who can do this and then they can send you the fmp?
Thats what I am doing with my mods until I learn how to do it myself Lol.


That's ...... AWESOME!
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