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mod weapons i downloaded [message #60222] Wed, 17 November 2010 18:59 Go to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
ok so im still a noob but learning fast ^^ i already know how to swap files and such but i need to know how to add the frostmourne and stormbringer aswell as the halberd Smile anybody tell me what im sapose to do? haha Smile thanks.

Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60224 is a reply to message #60222] Wed, 17 November 2010 21:11 Go to previous messageGo to next message
DarkONI is currently offline  DarkONI
Messages: 78
Registered: July 2010
Location: Heroes' Guild
Welcome, razziel. The fact that you can learn fast is good. Therefore, let me point you at the welcome threads, take your time and read the basics about Fable: The Lost Chapters mods.

Let me suggest to start from this thread. Remember, the fmp files contain the mods and you should load them using Fable Explorer or ShadowNet.

How do you load a mod?
Simply open the desired application (Fable Explorer or ShadowNet)Go to File->Open and then go to Actions->Save Mods and Run Fable. Remember though, large fmp files will also take some time to load into the application.
Re: mod weapons i downloaded [message #60229 is a reply to message #60224] Wed, 17 November 2010 23:41 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
thanks ^^ ill be sure to ask you from now on lol ur the nicest person to give advice Smile

i already read nesdude's thing, and got some kickass results if i do sayso myself Very Happy

ive got unholy power hands for will

and arrows that leave a red fire trail instead of blue in multi arrow then burst into flames then explode on contact Very Happy sadly they dont do splash >.< so i cant bombard...
i dont know how to do it is all lol
....yet

neways yea im just looking into armors and weapons cas im happy with my stuff as is :3

personaly i realy wanna see demonic help with the platinum mouth guard Very Happy

u know, no slit in the middle Very Happy

problem is nothing happens when i load the FPM Sad

and the last reply to frostmourne thread was a rar file and when i try to extract it says files corrupted, and fable explorer doesnt want to recognise it either

rather annoying.

love some help Smile


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60239 is a reply to message #60229] Thu, 18 November 2010 15:46 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
k ill try out chrome, never realy liked it cas i was always so use to windows internet explorer

i know its probobly realy annoying for you but could ii bug you for a propper tutorial on how to install the frostmourne mod?


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60240 is a reply to message #60239] Thu, 18 November 2010 16:22 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
Okay, first off are you downloading the original fix off of this site? If so then it won't work. Best to go here: http://projectego.net/forums/threads/frostmourne-fixed-up-ch eaply.18130/#post-347572 Now load the fmp as ONI described. Then in FE there should be something labeled CREATURE. Click the plus sign there and scroll down to 1470,labeled CREATURE_HERO. Double click that. A window will pop up. Click the plus sign next to CREATURE in this new window. Scroll down 'till you find Weapon 1 and Weapon 2. Click the text of Weapon 1. Now minimize that, and scroll down to OBJECTS. Find frostmourne and restore that creature window. Type in frostmourne's little number ID thingy in the text window of Weapon 1. Now click apply changes and close that window. Next go towards the top of your screen and click actions. In the menu that drops down, click Save mods and run Fable. And when you load your character, he will have frostmourne in his inventory.

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: mod weapons i downloaded [message #60241 is a reply to message #60240] Fri, 19 November 2010 01:27 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
it stops working and says program not responding

then it gives me an error

now fable wont even work Sad

i did exactly as you guys said...


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60242 is a reply to message #60241] Fri, 19 November 2010 02:26 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
fixed, removed the frostmourne object from weapon 1

but solution to problem so it works by any chance? Smile


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60243 is a reply to message #60241] Fri, 19 November 2010 03:00 Go to previous messageGo to next message
DarkONI is currently offline  DarkONI
Messages: 78
Registered: July 2010
Location: Heroes' Guild
Let's work on this step-to-step. Please stick with me.

1. Replace your Data folder (or the most important Fable: The Lost Chapters files that involve this mod) with the backups you have made.*

2. Download the fmp file from here. Afterwards go to Fable Explorer and go to File->Load Fable Mod Package and give Fable Explorer some moments to load the fmp.

3. Now navigate to the OBJECT category and find OBJECT_FROSTMOURNE, once you find the object sign down the id next to it. (beware, the id depends on how many mods you have installed, the id in the following picture isn't 100% accurate, you have to find it yourself)
+IMAGE

4. Once you know the id of OBJECT_FROSTMOURNE follow this tutorial.
+IMAGE

5. Now simply go to Actions->Save Mods and Run Fable and congratulations, you can now enjoy your Frostmourne!
+IMAGE
+IN-GAME IMAGE 1
+IN-GAME IMAGE 2
+IN-GAME IMAGE 3

* If you haven't got any backups I suggest to follow this tutorial.
Note: In my case I have used CREATURE_HERO_CHILD because I didn't have a save-game.

[Updated on: Fri, 19 November 2010 03:04]

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icon9.gif  Re: mod weapons i downloaded [message #60244 is a reply to message #60243] Fri, 19 November 2010 04:04 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
i did what you said, i replaced graphics, game, and textures.

though for some reason that doesnt usualy restore the game back to normal....

anyways i also downloaded FE again and used the new one same process but this is the error i got when i saved and ran fable


http://s1121.photobucket.com/albums/l513/Razziel765/?action= view&current=errorwtf.png


Death and Decay...
is the only way...

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[Updated on: Fri, 19 November 2010 04:06]

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Re: mod weapons i downloaded [message #60245 is a reply to message #60222] Fri, 19 November 2010 04:17 Go to previous messageGo to next message
DarkONI is currently offline  DarkONI
Messages: 78
Registered: July 2010
Location: Heroes' Guild
Did you even bother to read the various newbie threads and also the Windows Vista/7 related threads? If not then we're just losing our time.

Try running Fable Explorer as Administrator.
Re: mod weapons i downloaded [message #60247 is a reply to message #60245] Fri, 19 November 2010 04:40 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
your a bit late haha that actualy came to mind i remembered coming across that but thaught to read it later cas i was heaading out for an interview.

i already started and im re-installing now

i apologize if im being annoying, im trying my best haha.
anyways once i get this sorted it should work
until then if any problems seem to pop up ill reply to this thread
i apreciate all your help i realy do

i think i might even make some kickass stuff for you guys in future Smile

hah but still ive got alot to learn.
aaah its good to be a circuit head Smile


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60249 is a reply to message #60247] Fri, 19 November 2010 06:46 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
YES it worked!!! Very Happy

but i have a question, is there an existing mod were the bow goes on your back when sheathed? Smile

and is there any way to add augment slots to a weapon? of course im going to search afterwards but first ill ask you :3

-clicks submit and goes to search-


Death and Decay...
is the only way...

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[Updated on: Fri, 19 November 2010 07:20]

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Re: mod weapons i downloaded [message #60250 is a reply to message #60249] Fri, 19 November 2010 07:03 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

No boys on backs, or bows if that is what you meant. Here is a link to the tutorial about aug slots:
http://fabletlcmod.com/forum/index.php?t=msg&th=7598& ;start=0&


icon10.gif  Re: mod weapons i downloaded [message #60251 is a reply to message #60250] Fri, 19 November 2010 07:07 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
i love u guys :3

Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60253 is a reply to message #60251] Fri, 19 November 2010 07:31 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
question, is it possible in the ghost sword spell to increase the number of creatures spawned? im pritty damn happy with my game as it is now that ive made it ultimate Razz but im BEGGING for a following army Very Happy i know all about the spell just not how to increase summon value.

any enlightenment or light on the subject would be awsome Smile


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60265 is a reply to message #60253] Fri, 19 November 2010 15:47 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
razziel765 wrote on Fri, 19 November 2010 09:31

question, is it possible in the ghost sword spell to increase the number of creatures spawned?
Not to my knowledge, and not to brag but my knowledge is pretty good.
I think it's hardcoded, as is the case with a lot of things related to the spells. Like the difference between enflame/force push aside from the effects (enflame doesn't harm friendlies) is hardcoded.
Re: mod weapons i downloaded [message #60271 is a reply to message #60265] Fri, 19 November 2010 16:29 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
k.

Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60278 is a reply to message #60271] Fri, 19 November 2010 21:26 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
i also downloaded a assassin hood like thing for the head, i know how to add weapons but how do i add armor?
and how can i add armor and items to the shop list of an NPC?


Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60279 is a reply to message #60278] Fri, 19 November 2010 22:09 Go to previous messageGo to next message
DarkONI is currently offline  DarkONI
Messages: 78
Registered: July 2010
Location: Heroes' Guild
If you bothered to use the search feature then you would have found this trainer.

Unless you want to do it manually then find the trader inside the desired TNG.

[Updated on: Fri, 19 November 2010 22:16]

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Re: mod weapons i downloaded [message #60281 is a reply to message #60279] Sat, 20 November 2010 00:06 Go to previous messageGo to next message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
TNG? k thanks.

Death and Decay...
is the only way...

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Re: mod weapons i downloaded [message #60290 is a reply to message #60222] Sat, 20 November 2010 03:08 Go to previous message
razziel765 is currently offline  razziel765
Messages: 36
Registered: November 2010
Location: new zealand
i didnt mean it in a wait wat is a TNG? kinda way. i meant it in a oh TNG? ok thanks ill get on it.
but thanks for link, ill read up on it.


Death and Decay...
is the only way...

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