Home » Fable TLC » Discussion » Graphics Editing » Importing meshes into fable explorer
Importing meshes into fable explorer [message #60303] |
Sun, 21 November 2010 01:26 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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hello, pardon my ignorance but I wish to inquire on how to get a finished clothing mesh (.x) from 3ds max 9 into fable explorer, ive been searching for a detailed way to do this but as of yet i cant find any. you see im making scythes outfit for fable tlc i just finished the trousers by using crazy bunnys video tutorial, i have all of the bones assigned correctly it is textured etc so long story short is how do i get a brand new .x file into FE?
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
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Re: Importing meshes into fable explorer [message #60304 is a reply to message #60303] |
Sun, 21 November 2010 01:39 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Start by importing over an existing mesh, in this case one of the Hero's trouser meshes. Assign the textures*, rename the entry to something unique, apply changes, package the edited entry in an FMP, close FE without saving changes. Open FE again, load the FMP. Actions|Save Mods and Run Fable.
Do this correctly and you'll have duplicated an animated mesh entry with the desired edits.
*Important note. Something you'll need to know when assigning textures.JohnDoe wrote on Wed, 30 December 2009 16:37 | Apply Changes - Very important. If you edit the submesh properties table, click this Apply Changes button first, then click the upper Apply Changes button, else it won't work.
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Re: Importing meshes into fable explorer [message #60308 is a reply to message #60304] |
Sun, 21 November 2010 03:23 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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ok, so if im following you right, while in 3ds max assign a existing fable trouser mesh to scythes, i then export it into a folde, open FE go into graphics.big load the .x file there give it a unique name and apply changes?
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
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Re: Importing meshes into fable explorer [message #60321 is a reply to message #60309] |
Sun, 21 November 2010 16:17 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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ok then, so i have scythes trousers as a .x file i open fable explorer double click graphics.big scroll down to HERO_MESH_DRESS_TROUSERS_01 open that, now do i import the .x file to the sub header and the entry data? or do i leave those alone and click load right next to where it says save model LOD, and import the .x file that way? do i mess with the submeshes and materials tabs? youll have to forgive me ive been reading things on this forum for over a year now and i know you have little patience for people like me, but for me to be able to do this im gonna need extremely precise directions on what to do, sorry if i am wasting your time.
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
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Re: Importing meshes into fable explorer [message #60324 is a reply to message #60323] |
Sun, 21 November 2010 20:56 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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ah, you have been most patient with me and i appreciate it, so if the first thing i do when i open MESH_HERO_DRESS_TROUSERS_01 is load the lod then ive been doing it right. but that means i must have messed up something in 3ds max, because when i try to load the lod i get an error saying object reference not set to instance of an object, or something very similar to that, i dont suppose you know what my problem is this time?
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
[Updated on: Sun, 21 November 2010 21:23] Report message to a moderator
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Re: Importing meshes into fable explorer [message #60333 is a reply to message #60329] |
Sun, 21 November 2010 23:06 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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i figured that was the problem i was just hoping it wasnt, because as i hear those are rather tedious to fix. if you would be so kind as to let me know what i need to do in notepad to fix this, or link me to another thread that explains this process in its entirety i would be most grateful, im kinda itchin to get this done i just dl'ed a star wars 3d model pack and am lookin to put some outfits into fable (i.e Darth revan)
here is the notepad for my .x file of scythes trousers
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
[Updated on: Mon, 22 November 2010 18:41] Report message to a moderator
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Re: Importing meshes into fable explorer [message #60350 is a reply to message #60346] |
Mon, 22 November 2010 19:33 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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scene-root
MESH_HERO_DRESS_TROUSERS_01
TROUSERS_SCYTHE
movement_dummy
BONE_OFFSET_MATRIX
sub_movement_dummy
bip_01
bip_01-pelvis
bip_01-spine
bip_01-R_thigh
bip_01-L_calf
bip_01-L_foot
bip_01-L_toe0
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
bip_01-thigh
bip_01-R_calf
bip_01-R_foot
bip_01-R_toe0
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
bip01-spine1
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
BONE_OFFSET_MATRIX
Orphan_Helpers
now its giving me the "cannot export module" whenever i try to export it using panda exporter, i have created one weapon using panda exporter so i know that works.... now im just stumped...
Edit: nevermind i got it working and loaded into FE thank you so much john i sincerely appreciate the help, my only problem now is that in the preview for the trousers the mesh is rotated the wrong way it should be standing up but its laying down.
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
[Updated on: Mon, 22 November 2010 19:41] Report message to a moderator
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Re: Importing meshes into fable explorer [message #60356 is a reply to message #60352] |
Mon, 22 November 2010 20:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Scythe of Blades wrote on Mon, 22 November 2010 21:33 | in the preview for the trousers the mesh is rotated the wrong way
| This one is tricky and requires black magic. The technique is simple, screw around with the export settings. Starting with the correct settings doesn't work. What I do is export a mesh several times, scrambling through all the settings and options for each export, then when I'm ready to see if the mesh will export properly, I put them all to these settings. It's black magic because it works, though no one really knows why it works.Scythe of Blades wrote on Mon, 22 November 2010 22:15 |
| Back to the drawing board. Make sure the mesh is at origin. What this means is it has to be positioned at 0,0,0, rotated at 0,0,0, and scaled at 100% on each axis. Further, you'll probably have to skin it/rig the bones again. Make sure to delete the Skin modifier before adding a new one.
[Updated on: Mon, 22 November 2010 20:58] Report message to a moderator
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Re: Importing meshes into fable explorer [message #60377 is a reply to message #60356] |
Tue, 23 November 2010 01:34 |
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Scythe of Blades
Messages: 96 Registered: November 2010 Location: Where you would least exp...
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i think the problem is when i select the edit envelopes button, i didnt really move anything in there so could that be the problem with the way the mesh looks in game, also i did get it to stand the right way in the preview of it. i know there is a certain thread on here that details how to turn new clothing into an object so i can place it in game, but i cant seem to find it, so if you could direct me to that thread so i can make sure im doing that right as well i would be most appreciative.
Edit: another interesting thing to note when i look at the full mesh of scythe in 3ds max in contrast to the one in the graphics.big in FE, the left and right sides of the mesh are flipflopped on either one...no clipping or anything like that, the left and right arms are switched etc...
I envy because of the heart,
I glutton because of the heart,
I covet because of the heart,
I am prideful because of the heart,
I sloth because of the heart,
I rage because of the heart,
Because of the heart
I lust for everything about you
[Updated on: Tue, 23 November 2010 04:40] Report message to a moderator
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