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Time based scripting - Revisited [message #513] Sun, 18 September 2005 12:46 Go to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
I'm attempting to document the best script triggers in the game, in order to make some custom quests.

V_BodyGuard; - Active when you have a bodyguard hired.

QR_EscortTrader; - Good for random events.

V_ArcheryCompetition; - This gets activated about halfway through the game, and stays activated forever.

If anyone can add some more, that would be great. I'll keep updating this as I find new ones.


[Updated on: Sat, 08 October 2005 10:13]

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Re: Time based scripting - Revisited [message #1647 is a reply to message #513] Mon, 03 October 2005 21:51 Go to previous messageGo to next message
sepiassoul is currently offline  sepiassoul
Messages: 1
Registered: October 2005
I haven't started editing scripts for Fable TLC yet so I don't know the exact commands but there are several tied to the statue in the middle of the map with the boasting stand thing. One of which is around 12pm I believe (it unlocks the basement in bowerstone south's bar) there are also some other things it unlocks like a chest in anouther area and some stuff in oakvale if I remember right. I would guess these to be time based since they occur at the same time each day just they acur from the way the statue points. So you might look for references like to the statue or maby they are just on the clock as well. LOL this is a long post for a short answer.... good luck, if you want someone to help test new quests let me know I will be happy to help.

Sepias
Re: Time based scripting - Revisited [message #1649 is a reply to message #513] Mon, 03 October 2005 21:57 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Time based Script (Using Statue Master)

Just using the quest section doesn't make something spawn at a certain time.

It's the scriptname that controls it.

ScriptName StatueMasterCellarDoors;
ScriptName StatueMasterChest
ScriptName StatueAltar (unused)



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