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Home » Site » General Discussion » is it possible to add a spell to a weapon?
is it possible to add a spell to a weapon? [message #62043] Thu, 31 March 2011 19:14 Go to next message
tyscifi is currently offline  tyscifi
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Registered: March 2011
Location: The Depths of Hell (PA)
i got a gravity hammer but i want force push when it hits (with a cooldown time of course)

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Re: is it possible to add a spell to a weapon? [message #62053 is a reply to message #62043] Fri, 01 April 2011 07:11 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Registered: April 2010
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Nope, you can't add a spell to a weapon. However if you want to give something similar to a force push to the gravity hammer, you can go into it's cweapondef, find the explosion def in there, and then find something like THING_EXPLOSION_TWINBLADE_POUND(I think that's it, there's also one for an earth troll's ground pound thing), and put it's ID number in the explosion def's box. Smile

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Re: is it possible to add a spell to a weapon? [message #62058 is a reply to message #62053] Fri, 01 April 2011 13:12 Go to previous message
OldBoy is currently offline  OldBoy
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Registered: October 2005
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asmcint wrote on Fri, 01 April 2011 16:11

Nope, you can't add a spell to a weapon. However if you want to give something similar to a force push to the gravity hammer, you can go into it's cweapondef, find the explosion def in there, and then find something like THING_EXPLOSION_TWINBLADE_POUND(I think that's it, there's also one for an earth troll's ground pound thing), and put it's ID number in the explosion def's box. Smile

That, and you can add all sorts of visual effects to a weapon.


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