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Increasing the scar ratio? [message #62405] Sat, 16 April 2011 13:32 Go to next message
Graenditheos is currently offline  Graenditheos
Messages: 31
Registered: October 2009
Location: No idea
I've been looking around for a while now, and I've come to the conclusion that I either suck at searching or this hasn't been asked before.

I'd like to know how I increase the chance of getting fresh wounds and decrease the time it takes for them to get old.


http://i.imgur.com/g4cbR.gif
Re: Increasing the scar ratio? [message #62409 is a reply to message #62405] Sat, 16 April 2011 20:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Search for BlueTooth FMP Archive. In there you'll find a scar and bruise tweak. This mod will length healing times for scars and properly implements bruising.

There should be a 5% chance of getting a bruises with any melee hit, and a 5% chance of getting a scar with any armed hit, as I remember. This is hardcoded and cannot be edited. It's also important to note that bruises and scars are completely healed upon loading a save. This is because the save system Fable uses blows.

Edit: Another note, that mod will overwrite edits made to the Hero's CCreatureDef, and will require a new save for the edits to take effect.

[Updated on: Sat, 16 April 2011 20:38]

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Re: Increasing the scar ratio? [message #62410 is a reply to message #62409] Sun, 17 April 2011 03:07 Go to previous message
Graenditheos is currently offline  Graenditheos
Messages: 31
Registered: October 2009
Location: No idea
I see! Thanks for the help, it sucks that one cannot increase the chance of getting wounds though. It would add a little bit more reality if you stepped inside a house full of balverines, get slashed to death a million times, then get out of the house and actually look like you've been attacked by balverines nearly unarmed and not look like you've been using the physical shield 90% of the time in there.

http://i.imgur.com/g4cbR.gif
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