Fable: The Lost Chapters Mod Scene
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Septimal Key [message #62483] Wed, 20 April 2011 11:17 Go to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
The Septimal Key can finally be used in the game! If you want to edit this mod in any way and post it on here, give credit.
If it doesn't work, tell me.

index.php?t=getfile&id=9893&private=0index.php?t=getfile&id=9894&private=0


I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Septimal Key [message #62485 is a reply to message #62483] Wed, 20 April 2011 13:24 Go to previous messageGo to next message
oO0Nick0Oo is currently offline  oO0Nick0Oo
Messages: 98
Registered: January 2011
Location: Greece

omg this is awsome i am defenetly gona download this Smile

By Nick the Dreamer. Comment :D :) :P (_( ({}) (_(
][_, {[]} ][_,
Re: Septimal Key [message #62493 is a reply to message #62483] Wed, 20 April 2011 17:58 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I previously tried to make the septimal key a weapon in the game, but there were so many glitches with it. I made it a melee weapon, but it didn't hold correctly. So I fixed it and positioned it correctly, but then when i attacked with it, it turned upside-down. Good mod though.

Are you shpongled?

[Updated on: Wed, 20 April 2011 17:59]

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Re: Septimal Key [message #62497 is a reply to message #62483] Wed, 20 April 2011 20:14 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
chaos worked with the septimal key before. He finally decided to do an overhaul of the mesh and textures to create something that looked half proper.
Re: Septimal Key [message #62526 is a reply to message #62497] Fri, 22 April 2011 07:46 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
Good job on this, if you can though, you may wanna make a new mesh entry for it and do a helper reposition. Neutral

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Septimal Key [message #62535 is a reply to message #62526] Fri, 22 April 2011 11:13 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
I probably wouldn't be able to.

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Septimal Key [message #62539 is a reply to message #62535] Fri, 22 April 2011 12:18 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
I'll see about doing it later then. Smile

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Septimal Key [message #62550 is a reply to message #62539] Fri, 22 April 2011 22:22 Go to previous message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
Ok then.

I'm now really getting back into mods again, so forgive me if I seem like a noob.
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