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[Graphics] (Another) Weapon Tutorial Video [message #62596] Mon, 25 April 2011 16:57 Go to next message
morerunes is currently offline  morerunes
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http://www.youtube.com/watch?v=2KkPa4jmz7M

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: [Graphics] (Another) Weapon Tutorial Video [message #62631 is a reply to message #62596] Thu, 28 April 2011 17:27 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Excellent stuff as always, Morerunes.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: [Graphics] (Another) Weapon Tutorial Video [message #62642 is a reply to message #62631] Thu, 28 April 2011 18:23 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Thank you, I try to be more coherent with every new video tutorial Smile

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: [Graphics] (Another) Weapon Tutorial Video [message #62643 is a reply to message #62596] Thu, 28 April 2011 18:31 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
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thnx morerunes, just have to learn how to make a mesh
Confused


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Re: [Graphics] (Another) Weapon Tutorial Video [message #62652 is a reply to message #62643] Fri, 29 April 2011 03:31 Go to previous messageGo to next message
Nostradamus
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tyscifi wrote on Fri, 29 April 2011 03:31

thnx morerunes, just have to learn how to make a mesh
Confused


im on the same road as you mate.
i recently found out that it isnt that hard, you just have to fool around with the program to get the feeling, and then once you got all the shortkeys, you are able to make a mesh (atleast i was).


Look, i know i messed up a little, but this is something im able to do already, im really looking forward on how to make curves and such, but one day, ill be there, just like you. just dont give up.


Modding takes the fun out of the game but gets the game into the fun.

[Updated on: Fri, 29 April 2011 03:35]

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Re: [Graphics] (Another) Weapon Tutorial Video [message #62673 is a reply to message #62652] Sat, 30 April 2011 16:26 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Hey, I just ran a test out of curiosity, to see if FE writes models in the proper fable way instead of writing them the way they were when they were imported, and I found out, that you can fable ready your mesh by loading it into FE, not applying anything, and saving the model LOD. You now have a fable ready mesh to use from that, and it's far easier than screwing with the text. Very Happy (That's not to say it applies helpers, it just writes things the proper way, not the blender way.)

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[Updated on: Sat, 30 April 2011 16:27]

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Re: [Graphics] (Another) Weapon Tutorial Video [message #62674 is a reply to message #62673] Sat, 30 April 2011 19:00 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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asmcint wrote on Sat, 30 April 2011 18:26

Hey, I just ran a test out of curiosity, to see if FE writes models in the proper fable way instead of writing them the way they were when they were imported, and I found out, that you can fable ready your mesh by loading it into FE, not applying anything, and saving the model LOD. You now have a fable ready mesh to use from that, and it's far easier than screwing with the text. Very Happy (That's not to say it applies helpers, it just writes things the proper way, not the blender way.)


The whole point of making it fable ready is to make it recognize the helpers and stuff properly. You could do it this way, but in the end it's only more work


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: [Graphics] (Another) Weapon Tutorial Video [message #62675 is a reply to message #62674] Sun, 01 May 2011 07:04 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Are you sure? I have a model here that I used for the test and it looks perfectly fable ready now, and all I had to do is load it then export it. Confused

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Re: [Graphics] (Another) Weapon Tutorial Video [message #62677 is a reply to message #62675] Sun, 01 May 2011 12:31 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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If that worked then why even export it again?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: [Graphics] (Another) Weapon Tutorial Video [message #62679 is a reply to message #62677] Sun, 01 May 2011 16:57 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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I mean when I loaded in my previously blendered mesh, then exported it, it was the perfect fable-esque format. Rolling Eyes

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: [Graphics] (Another) Weapon Tutorial Video [message #62681 is a reply to message #62679] Sun, 01 May 2011 19:46 Go to previous message
morerunes is currently offline  morerunes
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No, I mean to say, that the point of making it fable-ready is so that it imports into FE properly. If importing it into FE and exporting it makes it fable ready, then why export it? You've already accomplished the purpose of making it 'fable-ready'. Just import it from blender and you're done.

But in my experience that isn't enough, and usually it doesn't work very well.


"All of the work, and none of the play, will surely provide for a speedy decay"
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