Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » Trials of Albion 2 ( Work in Progress )
Re: Trials of Albion 2 [message #9280 is a reply to message #9279] Mon, 19 June 2006 14:48 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Smashing stuff is good fun. Razz
http://img78.imageshack.us/img78/5091/619200623201pm2fk.jpg
http://img78.imageshack.us/img78/6299/619200623219pm5tm.jpg

Cause and effect people, those crates had pissed me off.
http://img389.imageshack.us/img389/6764/619200624202pm3nt.th.jpg
http://img46.imageshack.us/img46/7840/619200624205pm7lw.th.jpg
Fun fact: Trials of Albion hit 1020 downloads.

[Updated on: Thu, 22 June 2006 22:19]

Report message to a moderator

Re: Trials of Albion 2 [message #9416 is a reply to message #9280] Sat, 24 June 2006 01:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok almost done barrows and ive got some good plans for the witchwood island area Very Happy

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #9459 is a reply to message #9416] Sun, 25 June 2006 22:26 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Sounds good. Send me the file when you finish.

Update:
1) Tattooist added to lookout point...
2) New shops are being worked on.
Re: Trials of Albion 2 [message #9461 is a reply to message #9459] Sun, 25 June 2006 22:56 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

oh that reminds me to add a tatooist to barrows



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #9759 is a reply to message #9461] Fri, 07 July 2006 15:13 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I'm curious as to if the only thing you guys have left is destrucatable areas and the supurb areas.

Off Topic: Drifter I actually suggested the whole destrucable environment first on the IRC. Then someone loaded up a video of a house blowing up. Crying or Very Sad


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Fri, 07 July 2006 16:48]

Report message to a moderator

Re: Trials of Albion 2 [message #9764 is a reply to message #9759] Fri, 07 July 2006 17:47 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
I thought the idea for destroyable crap was floating around the IRC before you even knew how to access the channel, that is, if I remember right. I believe Bluetooth was talking about it somewhere else, too. Not that it really matters anyway, it's all a matter of the people who actually do it.

We're not very close to finish yet, there's alot of stuff that I'm still working on, along with fixing lots of crashes which is currently destroying my Fable. Destructable environments are mostly done, we need a scaled effect of some sort though (also a way to edit objects health without having to go through every TNG file would be nice...), or it's quite ridiculous, they just disappear with a tiny effect.
By the by, I believe the someone you're talking about is Silver. Razz

[Updated on: Fri, 07 July 2006 17:49]

Report message to a moderator

Re: Trials of Albion 2 [message #9768 is a reply to message #8044] Fri, 07 July 2006 22:41 Go to previous messageGo to next message
Dark_Al'Thor is currently offline  Dark_Al'Thor
Messages: 5
Registered: June 2006

Where can I find that Video?
I know this a little off topic but Im so curious... Smile


Vini Vidi Vamoosi
I came... I saw... I ran away ^_^
Re: Trials of Albion 2 [message #9777 is a reply to message #9759] Fri, 07 July 2006 23:48 Go to previous messageGo to next message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
chaos wrote on Fri, 07 July 2006 15:13

I'm curious as to if the only thing you guys have left is destrucatable areas and the supurb areas.

Off Topic: Drifter I actually suggested the whole destrucable environment first on the IRC. Then someone loaded up a video of a house blowing up. Crying or Very Sad


lol my cheesy ass video...lol
/me continues laughing

Oh yeah, the Effects are being worked on. So maybe it will look better for you guys to try Wink

[Updated on: Fri, 07 July 2006 23:49]

Report message to a moderator

Re: Trials of Albion 2 [message #9794 is a reply to message #9777] Sat, 08 July 2006 11:16 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
I haven't touched my fable in like 3-4 days. I got tired of trying to sort out a large ammount of crashes. I'll probably try to figure it out tommorow, when I have more free time.

[Updated on: Sat, 08 July 2006 11:24]

Report message to a moderator

Re: Trials of Albion 2 [message #9899 is a reply to message #9794] Mon, 10 July 2006 23:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

im baaaack

/ne goes off to work on barrows again


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #9935 is a reply to message #8044] Wed, 12 July 2006 04:41 Go to previous messageGo to next message
JinaWaB is currently offline  JinaWaB
Messages: 2
Registered: April 2006

Is there a sceduald date of release? It looks really kool and its coming together really well aparentley! Only 2 more things need doing as far as "my" eye can see! Laughing
Re: Trials of Albion 2 [message #9943 is a reply to message #9935] Wed, 12 July 2006 11:46 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol that's just a list

also this might be an indication of the list not meaning much "Lots of other crap I'm too lazy to list..."

some of my stuff isnt on there

tng editing is a slow and arguous process so i might take a guess at a release sometime during the summer


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Wed, 12 July 2006 11:49]

Report message to a moderator

Re: Trials of Albion 2 [message #10332 is a reply to message #8044] Sun, 23 July 2006 10:11 Go to previous messageGo to next message
Technobuilder is currently offline  Technobuilder
Messages: 2
Registered: July 2006
Any updates to report?

Not trying to dog anyone, I'm just interested is all.

From the screenshots I've seen thus far, everything looks pretty neat.

Thanks for all the effort.
Re: Trials of Albion 2 [message #10344 is a reply to message #10332] Mon, 24 July 2006 00:42 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

currently were taking a break

dont wanna get burned out


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #10407 is a reply to message #10344] Wed, 26 July 2006 14:56 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
We've worked alot, and will continue it eventually. I've been really busy lately.

Just think of it as a temporary halt for a bit, it's by no mean dead though.

[Updated on: Wed, 26 July 2006 14:57]

Report message to a moderator

Re: Trials of Albion 2 [message #10408 is a reply to message #8044] Wed, 26 July 2006 14:59 Go to previous messageGo to next message
Technobuilder is currently offline  Technobuilder
Messages: 2
Registered: July 2006
You mind checking this out when you have a sec. Thanks

http://fabletlcmod.com/forum/index.php?t=msg&goto=10406& amp;#msg_10406
Re: Trials of Albion 2 [message #10415 is a reply to message #10408] Wed, 26 July 2006 20:46 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah we need our summer breaks too Razz

also i'm a friggin halloween nut and i ned some extra time to build the larger of my props


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #10469 is a reply to message #10415] Sat, 29 July 2006 10:40 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
So Mark, mind sending me the latest Barrows? My previous one got deleted (along with a few other tngs...).
Re: Trials of Albion 2 [message #10477 is a reply to message #10469] Sun, 30 July 2006 02:19 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well i havent done much since i last updated you but shure



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
problems.. [message #10481 is a reply to message #10477] Sun, 30 July 2006 04:55 Go to previous messageGo to next message
ExtremE is currently offline  ExtremE
Messages: 2
Registered: July 2006
Hi all.
Could anyone help me, please?
I'm really a beginner at Fable TLC modding, and I have a lot of probs.
Right at the moment i want to realize something:
I want to spawn a chest at lookout point, with anything in it.
I used up the scripts, thanks for everone, I read almost everthing, but i'm stuck..
My problem is, i cannot implement the lookoutpoint.tng file, so it's useless.. I have already downloaded a lot of files, but i can't find the solution, nor any explain for this problem...
I dumped it originally with the freeroam app, edited with notepad, but after this??

Thanks for the help
Re: problems.. [message #10513 is a reply to message #10481] Mon, 31 July 2006 16:20 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

probably the wrong place to ask that kinda stuff

but anyway

did you do the whole uselevelwad true to false thing?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: problems.. [message #10568 is a reply to message #10513] Wed, 02 August 2006 01:04 Go to previous messageGo to next message
ExtremE is currently offline  ExtremE
Messages: 2
Registered: July 2006
Hi.
Thanks for the help, and excuse me i was just a little unpatient, i asked in the wrong place.
Well actually, i fought much with fable modding, but in the end i realized it's not so heavy. I was just confused with the formats, and i thought i'm gonna need one another software to pack the extracted files back..
After i asked for Your help, i downloaded a tutorial guide from the webpage, and i understood how should i do the item spawning.
And in the end, it was a success! With fable explorer, i can found all the item names i want to spawn, and thats cool.
But, actually i began the modding because of i wanted to update the weapon damages and armor def values, and other values as well, but i didn't found these in the end..
I've read in the forum, thats impossible to cheat with the original values, but if you create a new item, thats ok.
Actually i've done this little modding with a few games in the past(doom3, gta:sa, q4, diablo2), and it was fun. However Fable was the hardest one from all, but i enjoyed it!
Maybe Fable2 will be simplier Very Happy

Unfortunately, i had to remove the extracted finalalbion.wad files, and reinstall fable.tlc because at a point it just crashed(entering greatwood lake). I think i messed up something in the code with FE..
But its very cool i like it, my saved character remained with all the stuff, and its still playable no freeze or quit.
Thanks for Your help!
EXtremE
Waiting for Fable2!!
Re: problems.. [message #10570 is a reply to message #10568] Wed, 02 August 2006 13:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

you can change weapon values

go to the weapon you want to change in fe then click it and click cweapondef it's all there

damage and stuff is changeable


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: problems.. [message #10804 is a reply to message #10570] Tue, 08 August 2006 15:49 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Hey guys I came up with a great idea to edit the CScriptDef and make all the main quests give you 0 gold.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: problems.. [message #10823 is a reply to message #10804] Tue, 08 August 2006 17:24 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

chaos we already figured that out...

sorry to harsh on your buzz Razz


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 [message #11237 is a reply to message #8841] Tue, 15 August 2006 18:48 Go to previous messageGo to next message
FuzzyLumpkins is currently offline  FuzzyLumpkins
Messages: 27
Registered: August 2006

Drifter wrote on Mon, 05 June 2006 20:11

http://img114.imageshack.us/img114/7802/65200680218pm1mp.jpg

Additional set of armor that will be available in Trials.

(Excuse the poor quality, I had to set my video options down due to extreme lag of somesort)

i was wondering if this is the crystal mail you guys were refering to when you said its not going to be in it anymore and if so if its possible if someone could still post the texture. it looks pretty cool to me. or did you guys never finish it?


http://i93.photobucket.com/albums/l80/FuzzyLumpkin06/05ccopy.jpg

[Updated on: Tue, 15 August 2006 18:50]

Report message to a moderator

Re: Trials of Albion 2 [message #11238 is a reply to message #11237] Tue, 15 August 2006 19:10 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
For some reason when I was still on the team, We couldn't get that texture to work on the platemail. It's one of those unexplainable things. I think Drifter made an actual texture relating to the crystal mail. I had a problem with it to.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Trials of Albion 2 (Work in Progress) [message #11240 is a reply to message #8044] Tue, 15 August 2006 20:12 Go to previous messageGo to next message
FuzzyLumpkins is currently offline  FuzzyLumpkins
Messages: 27
Registered: August 2006

Oh well that sucks. o well

http://i93.photobucket.com/albums/l80/FuzzyLumpkin06/05ccopy.jpg
Re: Trials of Albion 2 (Work in Progress) [message #11241 is a reply to message #11240] Tue, 15 August 2006 20:14 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
You can always just replace the original platemail texture with the crystal. It's 2636.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Trials of Albion 2 (Work in Progress) [message #11242 is a reply to message #8044] Tue, 15 August 2006 20:14 Go to previous messageGo to next message
FuzzyLumpkins is currently offline  FuzzyLumpkins
Messages: 27
Registered: August 2006

cool. thanks alot

http://i93.photobucket.com/albums/l80/FuzzyLumpkin06/05ccopy.jpg
Re: Trials of Albion 2 (Work in Progress) [message #11251 is a reply to message #11242] Tue, 15 August 2006 21:16 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Yep. Also I might still have a few retextures of it around.
Re: Trials of Albion 2 ( Work in Progress ) [message #11256 is a reply to message #8044] Tue, 15 August 2006 22:09 Go to previous messageGo to next message
FuzzyLumpkins is currently offline  FuzzyLumpkins
Messages: 27
Registered: August 2006

That would be cool

http://i93.photobucket.com/albums/l80/FuzzyLumpkin06/05ccopy.jpg
Re: Trials of Albion 2 ( Work in Progress ) [message #11426 is a reply to message #11256] Fri, 18 August 2006 19:40 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
This project has been going for a while and I'm wondering when it'll be done or how far you guys are.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Trials of Albion 2 ( Work in Progress ) [message #11427 is a reply to message #8044] Fri, 18 August 2006 19:45 Go to previous messageGo to next message
FuzzyLumpkins is currently offline  FuzzyLumpkins
Messages: 27
Registered: August 2006

yeah I was about to type that same question.

http://i93.photobucket.com/albums/l80/FuzzyLumpkin06/05ccopy.jpg
Re: Trials of Albion 2 ( Work in Progress ) [message #11429 is a reply to message #11427] Fri, 18 August 2006 19:58 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Apparently Luke is still helping you out Laughing

Luke-
Working on ToA 0.2 with Drifter

Just noticed that in his signature.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Trials of Albion 2 ( Work in Progress ) [message #11487 is a reply to message #11429] Fri, 18 August 2006 23:23 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

he hasnt really said much in a few months.

were taking summer break so not yet


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Trials of Albion 2 ( Work in Progress ) [message #11887 is a reply to message #11487] Sat, 26 August 2006 12:00 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Is ToA 2 dead?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Trials of Albion 2 ( Work in Progress ) [message #11891 is a reply to message #8044] Sat, 26 August 2006 16:54 Go to previous messageGo to next message
Hara-K1ri is currently offline  Hara-K1ri
Messages: 7
Registered: August 2006
I hope it isn't, is would be very annoying for everyone...
could you tell use of the progress, how much you've completed for now, in percentage if possible?
Re: Trials of Albion 2 ( Work in Progress ) [message #11901 is a reply to message #11891] Sat, 26 August 2006 21:43 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
Quote:

currently were taking a break


Quote:

We've worked alot, and will continue it eventually. I've been really busy lately.


Quote:

were taking summer break so not yet


Mark we're running out of excuses. Sad
Okay, let me put this into perspective:
Drifter is very very angry at crashes, and they're making TOA 2 a misery to work with.
Re: Trials of Albion 2 ( Work in Progress ) [message #11904 is a reply to message #11901] Sat, 26 August 2006 21:53 Go to previous messageGo to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

mark wanted a life Razz



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Previous Topic: Fable Tool
Next Topic: Sword Of Light and Power MOD
Goto Forum:
  


Current Time: Thu Apr 25 17:37:48 PDT 2024

Total time taken to generate the page: 0.01840 seconds