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Horn mod????? [message #62859] Sun, 15 May 2011 17:33 Go to next message
YoYoMan49235 is currently offline  YoYoMan49235
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Registered: May 2011
I thought for sure there would be a horn mod on here. I mean I searched everywhere and couldn't fine one! Is it even doable? If it is, I would love it if someone would make one for me and others who want one. One that has more sort of a slanted back goat horn feel to it, more abstract than the ones in fable. Also if it is doable could you make it not make the hair go away?

Thomas Maxwell

[Updated on: Sun, 15 May 2011 17:33]

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Re: Horn mod????? [message #62860 is a reply to message #62859] Sun, 15 May 2011 17:37 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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yep 20:33

I thought for sure there would be a horn mod on here. I mean I searched everywhere and couldn't fine one! Is it even doable? If it is, I would love it if someone would make one for me and others who want one. One that has more sort of a slanted back goat horn feel to it, more abstract than the ones in fable.

Should be a simple model edit, I could do it if the horn mesh is static, if it's animated however, that'll have to be done by someone more pro.
also yep

Also if it is doable could you make it not make the hair go away?
Simple CHeroMorphDef edit, poke around there. Rolling Eyes


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Re: Horn mod????? [message #62861 is a reply to message #62859] Sun, 15 May 2011 17:43 Go to previous messageGo to next message
YoYoMan49235 is currently offline  YoYoMan49235
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haha really Very Happy? I figured that because there wasn't a single post about about it it wasn't doable. something like this would be nice: index.php?t=getfile&id=10003&private=0

Thomas Maxwell

[Updated on: Sun, 15 May 2011 17:48]

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Re: Horn mod????? [message #62865 is a reply to message #62861] Mon, 16 May 2011 07:01 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Well, I probably couldn't do horns that complex. I'd just take the standard horn model, elongate the horns, and lean them back. Smile

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Re: Horn mod????? [message #62891 is a reply to message #62865] Thu, 19 May 2011 16:17 Go to previous messageGo to next message
YoYoMan49235 is currently offline  YoYoMan49235
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asmcint wrote on Mon, 16 May 2011 07:01

Well, I probably couldn't do horns that complex. I'd just take the standard horn model, elongate the horns, and lean them back. Smile

Soooo.... are you working on it?


Thomas Maxwell
Re: Horn mod????? [message #62892 is a reply to message #62891] Thu, 19 May 2011 16:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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YoYoMan49235 wrote on Thu, 19 May 2011 18:17

asmcint wrote on Mon, 16 May 2011 07:01

Well, I probably couldn't do horns that complex. I'd just take the standard horn model, elongate the horns, and lean them back. Smile

Soooo.... are you working on it?


Did he say anything to imply that he was?

I believe this was his way of saying 'Give it a go yourself'.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Horn mod????? [message #62893 is a reply to message #62892] Thu, 19 May 2011 16:30 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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morerunes wrote on Thu, 19 May 2011 19:20

YoYoMan49235 wrote on Thu, 19 May 2011 18:17

asmcint wrote on Mon, 16 May 2011 07:01

Well, I probably couldn't do horns that complex. I'd just take the standard horn model, elongate the horns, and lean them back. Smile

Soooo.... are you working on it?


Did he say anything to imply that he was?

I believe this was his way of saying 'Give it a go yourself'.

Very intuitive, morerunes. :3 I'm not working on this, for the sole reason that I don't know whether the horn mesh is static or not. If I knew, and it was static, I'd try my hand at it. But seeing as I don't know, and don't care to crash fable at the moment, the answer is no, I'm not working on it. Rolling Eyes


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Re: Horn mod????? [message #62894 is a reply to message #62893] Thu, 19 May 2011 16:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I think it's a skinned mesh, but you could always export it and look for bones in the text view (which I did just now, it's a skinned mesh)

In light of this, I would not be able to do anything with it, sorry.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Horn mod????? [message #62895 is a reply to message #62894] Thu, 19 May 2011 17:07 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Sorry for the double post, but I just realized that the new blender has an updated .x exporter that supports bones and skinweights... This could be a new era so to speak.

More updates later, experimenting to happen


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Horn mod????? [message #62896 is a reply to message #62859] Thu, 19 May 2011 17:13 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
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wait, so that means it could make clothing? and that horn mesh was really complex, also next time please use spoiler tags.

"Smoke Meth, Hail Satan."
Re: Horn mod????? [message #62899 is a reply to message #62896] Thu, 19 May 2011 17:34 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I can't figure out what I would use spoiler tags for, but it might be able to make clothing. That's what I'm testing to figure out

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Horn mod????? [message #62901 is a reply to message #62859] Thu, 19 May 2011 17:36 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
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not you morerunes, i was talking about yoyoman's picture

"Smoke Meth, Hail Satan."
Re: Horn mod????? [message #62903 is a reply to message #62901] Thu, 19 May 2011 17:52 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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The picture wasn't uber-large, ty. It's only when the pictures are big, that the spoiler tags are needed, Rolling Eyes

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Re: Horn mod????? [message #62904 is a reply to message #62859] Thu, 19 May 2011 18:08 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
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sry i was being kinda stupid, worrieing about the homework i will have to get up at 500 am to finish, and i miss my cupcake. (ger)

"Smoke Meth, Hail Satan."

[Updated on: Thu, 19 May 2011 18:10]

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Re: Horn mod????? [message #62927 is a reply to message #62859] Sat, 21 May 2011 10:15 Go to previous messageGo to next message
YoYoMan49235 is currently offline  YoYoMan49235
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I have 0 experience with making a mod don't even know the basics like the terms. D:

Thomas Maxwell
Re: Horn mod????? [message #62928 is a reply to message #62927] Sat, 21 May 2011 10:55 Go to previous message
asmcint is currently offline  asmcint
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Well then, take a look at this little tutorial.

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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