Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Summon spell multible summons?
icon7.gif  Summon spell multible summons? [message #63505] Fri, 17 June 2011 18:52 Go to next message
reploidfoxx is currently offline  reploidfoxx
Messages: 5
Registered: June 2011
I would like to know how to make it so it spawns four monsters and its default balverine im using fable explorer. is it possible is it simple? can u even make its default anything? i would love a reply soon k thanx biah
Re: Summon spell multible summons? [message #63507 is a reply to message #63505] Sat, 18 June 2011 01:03 Go to previous messageGo to next message
OogaBoogaBooga
Messages: 269
Registered: May 2011
Location: Everywhere
-Open FE.
-Scroll down (in game.bin) to "SPECIAL_ABILITIES_SUMMON_SPELL_DEF"
-Click on the " + "
-Open the "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE" that comes up underneath it when you click the plus sign
-Look for "DefaultSummon" in that window and change it to what ever you want (in this case, "CREATURE_BALVERINE_01)
-Apply Changes
-Save mods and run fable Smile
There you go

I'm not sure if you can make it summon more than one, I'm sure there's a way. Could be wrong. Haven't looked into that a whole lot lol. But it would be easier just to change around ghost sword... if you want to summon more than one creature


Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D

[Updated on: Sat, 18 June 2011 04:09]

Report message to a moderator

Re: Summon spell multible summons? [message #63508 is a reply to message #63507] Sat, 18 June 2011 01:38 Go to previous messageGo to next message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
If he wanted more than one, he should change the ghost swords.

27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.
Re: Summon spell multible summons? [message #63509 is a reply to message #63508] Sat, 18 June 2011 04:09 Go to previous messageGo to next message
OogaBoogaBooga
Messages: 269
Registered: May 2011
Location: Everywhere
Thought so Razz

Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D

Re: Summon spell multible summons? [message #64274 is a reply to message #63505] Sun, 07 August 2011 22:32 Go to previous messageGo to next message
kiko0311 is currently offline  kiko0311
Messages: 4
Registered: July 2011
Location: Phil
ooga could you summon yourself? i mean changing the the default summon into creature_hero ... is that possible?
Re: Summon spell multible summons? [message #64279 is a reply to message #64274] Mon, 08 August 2011 04:52 Go to previous messageGo to next message
OogaBoogaBooga
Messages: 269
Registered: May 2011
Location: Everywhere
Yeah you can, but you'll have to mess with the brain (atleast I did). I haven't modded Fable in a while (pretty much since I posted that).. so I couldn't tell you how, I don't remember.

Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D

Re: Summon spell multible summons? [message #64282 is a reply to message #64274] Mon, 08 August 2011 12:36 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The Hero isn't suitable for being spawned as an NPC or summon as is. Depending on how in-depth you want to go, you're talking about a few quick edits just to get it somewhat functional or a lot of extensive edits to get it actually looking good.
Previous Topic: Help with Bastard Swords?
Next Topic: Eligibility to Provide Tutorials
Goto Forum:
  


Current Time: Fri Nov 29 20:00:45 PST 2024

Total time taken to generate the page: 0.14630 seconds