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skinweights in blender? [message #63530] Sun, 19 June 2011 20:13 Go to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
On the blender website, it says it can export skinweights succesfully, then it has the weight paint or whatever, but does anyone know if i have to have some bone files in blender somehow, and a hero mesh or something, i am asking, because i need to make a link hero mesh for my zelda mod.

"Smoke Meth, Hail Satan."
Re: skinweights in blender? [message #63533 is a reply to message #63530] Sun, 19 June 2011 21:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

It doesn't work with fable, as far as I can tell. Sorry

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: skinweights in blender? [message #63535 is a reply to message #63530] Mon, 20 June 2011 07:14 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
ok, i will have to get someone with 3ds or something to help with the mod somehow.

"Smoke Meth, Hail Satan."
Re: skinweights in blender? [message #63591 is a reply to message #63530] Wed, 22 June 2011 04:48 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It's not a problem with Blender or a problem with Fable. It's Blender's support for the DirectX format. Surprisingly, support for DirectX isn't as great as one would think.
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