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icon5.gif  Nearly have it [message #63596] Wed, 22 June 2011 12:20 Go to next message
asmcint is currently offline  asmcint
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Registered: April 2010
Location: Behind the beef

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I nearly have getting my meshes into fable down, but there's still something off. This time I exported with no smoothing instead of normals as in blender, and this is the result.
Should I maybe try with saving recalculated normals, see if that helps? Confused


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[Updated on: Wed, 22 June 2011 12:21]

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Re: Nearly have it [message #63601 is a reply to message #63596] Thu, 23 June 2011 03:36 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You might want to point out the specific problem. The only issue I see is a texture mapping issue, in which case normals/smoothing isn't going to be the problem.
Re: Nearly have it [message #63602 is a reply to message #63601] Thu, 23 June 2011 05:34 Go to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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My problem is is on export blender seems to like moving my UV maps around. It's wierd, because I don't think anyone else has had this problem. Confused I'm gonna try re-installing blender to see if that helps at all.

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