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Can this be done? [message #63849] Sat, 02 July 2011 07:08 Go to next message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
I'm wondering if it's possible to extract the whole textures.big file?

If so how? And if not, Thanks anyways.


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.
Re: Can this be done? [message #63850 is a reply to message #63849] Sat, 02 July 2011 07:15 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
A lot of people have asked and a lot of people have been disappointed. You want a bunch of image files, yes? Well, no, there's no way to just dump all the entries in the way that you want. You could manually save each texture, for the ones that you can't seem to access, you can assign them to a mesh in graphics.big and then save the mesh - this will extract the texture as well.
Re: Can this be done? [message #63861 is a reply to message #63850] Sat, 02 July 2011 10:53 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Registered: June 2007
Location: My desk

Administrator

Or write a program

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Can this be done? [message #63864 is a reply to message #63861] Sat, 02 July 2011 11:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
morerunes wrote on Sat, 02 July 2011 12:53

Or write a program
I suppose FE or CBox could be modified to mass dump all the raw entry data in the textures.big entries, but even then that data is not usable as is. It's DXT without the DDS container, it's useless.

The other option would be lame, get a macro thingy like AutoHotKey and program it to manually save all the textures. The problem with this will be the textures that throw errors, it will throw the sequence out of whack and unless you put in a kill switch it will just wreak havoc. Would be okay if you could open entries with the enter key, but alas, you have to double-click, and that, I imagine, will cause issues eventually.
Re: Can this be done? [message #63865 is a reply to message #63864] Sat, 02 July 2011 13:41 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Or just write a program from scratch that reads the .big file and pulls out textures and puts them in .dds containers.

Not that I would do that, but if you needed it bad enough it'd be easier than trying to save each texture individually.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Can this be done? [message #63878 is a reply to message #63865] Sat, 02 July 2011 15:55 Go to previous message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
I see, I didn't see the question being asked, after a short search.

Anyways, thanks.


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.

[Updated on: Sat, 02 July 2011 15:56]

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