Good/Evil effects, plain rubbish? [message #64535] |
Fri, 26 August 2011 05:09 |
Hawksworth
Messages: 14 Registered: August 2011
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I am wondering if anyone actually thinks the horns/halo, butterfles/flies and whatnot was in any way a good idea?
Looking around the forums it seems the first things people want to change graphically are the good/evil effects and who can blame them...because I'm evil I attract flies and my hair falls out!? What's all that about?
I realise there is a certain cartoonish humour the game and I enjoy it very much for the most part but the aforementioned aspects are just ridiculous. I could be generalising but does anyone actually like these effects and if, as I suspect, not why hasn't anyone had a quiet word with Peter Molyneaux and said 'hey this actually looks really crap;.
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Re: Good/Evil effects, plain rubbish? [message #64759 is a reply to message #64535] |
Wed, 21 September 2011 13:47 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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It was a horrible idea. Making the player look goody two shoes, or shifty/seedy. Great.
Adding divine features like horns and halo. BAD.
They should have left balding to will use like they originally wanted to do.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
[Updated on: Wed, 21 September 2011 13:48] Report message to a moderator
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Re: Good/Evil effects, plain rubbish? [message #64775 is a reply to message #64767] |
Fri, 23 September 2011 03:41 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Keshire wrote on Thu, 22 September 2011 15:00 | The only reason they used it was so that the horns didn't clip the hair.
| This is how bugs become features.
Keshire wrote on Thu, 22 September 2011 15:00 | On a more serious note. I wonder how people would have taken it if balding was random per character?
| People would hate it, and would create theories on how to keep the Hero's hair, sleeping every day, drinking life potions before bed, massive donations to the chapel, eating a fish/apple a day, all of which useless. I can go for that.
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Re: Good/Evil effects, plain rubbish? [message #64800 is a reply to message #64535] |
Sat, 24 September 2011 17:19 |
malfunction
Messages: 3 Registered: September 2011 Location: The Old World
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I believe if these effects were more subtle it would blend better into gameplay. The fact that you like to kick children around and shoot your spouse's head off doesn't have to reflect your character so much. Perhaps a bit of a smirk and more cynical looking eyebrows compared to an infinite red flatulence and a horde of flies.
Thankfully these effects are easy to modify or remove altogether. Interesting concept but could have been executed better.
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