Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Requests » Balverine MOD Remake^^
icon12.gif  Balverine MOD Remake^^ [message #64543] Sat, 27 August 2011 09:11 Go to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Embarassed
Sorry for making old-styled topic
Can someone fix this mod?
I dont realy like that all spells removes due to transform) Razz
(Sorry for my bad English)


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Re: Balverine MOD Remake^^ [message #64544 is a reply to message #64543] Sat, 27 August 2011 11:59 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
The whole point of the mod was to make you into a balverine and balverines don't do magic. Giving you spells kind of defeats the point of the mod.

I'm sure it can be done though.


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There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine MOD Remake^^ [message #64545 is a reply to message #64543] Sat, 27 August 2011 12:42 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It wouldn't really be a "fix". Including the point Satan made, there's also the issue that the balverine doesn't have spell animations either. So you can use the Hero animations or the balverine can just go 'grrrrr' while shooting fireballs from the ground. The balverine has no dashing animation poses, so assassin rush and battle charge would look lame. And all the other spells, as well as expressions come to think of it, would equally look rather shite for the same reasons.
Re: Balverine MOD Remake^^ [message #64553 is a reply to message #64543] Sat, 27 August 2011 15:46 Go to previous messageGo to next message
tyscifi is currently offline  tyscifi
Messages: 382
Registered: March 2011
Location: The Depths of Hell (PA)
yah i have used most of the spells when in balverine they all suck

"Smoke Meth, Hail Satan."
icon12.gif  Re: Balverine MOD Remake^^ [message #64554 is a reply to message #64544] Sun, 28 August 2011 03:43 Go to previous messageGo to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Well Ok then) Nvm

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[Updated on: Sun, 28 August 2011 04:23]

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Re: Balverine MOD Remake^^ [message #64586 is a reply to message #64554] Tue, 30 August 2011 04:42 Go to previous messageGo to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
But what if make it to activate via spell? Like instead of healing spell you get health and transform into balerine?

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Re: Balverine MOD Remake^^ [message #64589 is a reply to message #64586] Tue, 30 August 2011 11:42 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Angel96 wrote on Tue, 30 August 2011 06:42

But what if make it to activate via spell? Like instead of healing spell you get health and transform into balerine?

No, because that's not how spells work.
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