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icon5.gif  Need help in buyable house creation [message #64555] Sun, 28 August 2011 04:12 Go to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Embarassed
Help me people!
I am using Cbox and I reeeeeaaaaly want to create a buyable house in Darkwood or in some other non-City areas) I spawn a House with Cbox and i can see it in game but i cant buy it or live in it Crying or Very Sad
Help please) Embarassed


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Re: Need help in buyable house creation [message #64560 is a reply to message #64555] Sun, 28 August 2011 11:52 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 296
Registered: July 2011
Location: New York City, Great Brit...
Did you remember to save the region?
Re: Need help in buyable house creation [message #64562 is a reply to message #64560] Sun, 28 August 2011 12:08 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
Zyreq wrote on Sun, 28 August 2011 11:52

Did you remember to save the region?

That's not the problem. If it was the house wouldn't show up, because it wouldn't exist within the data.

As for Angel96, a sign needs to placed in the region as well(with the proper ScriptName; look at other house signs in CBox to find the right thing to put there), ownership also needs to be set up(so that the objects in the house actually count as being part of the house). There might be something I missed, but I can't help further because I suck at explanations.


I divided by zero and survived.
Two of Diamonds, people. This is important.
Re: Need help in buyable house creation [message #64575 is a reply to message #64555] Mon, 29 August 2011 11:47 Go to previous messageGo to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Well i tryed that and it worked but how am i spawning a useble bed and Owned furniture? Rolling Eyes

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Re: Need help in buyable house creation [message #64577 is a reply to message #64555] Mon, 29 August 2011 15:23 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Look at the script for a bed that is under ownership and then look at the script for one that isn't. See what you're doing wrong.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Need help in buyable house creation [message #64583 is a reply to message #64555] Mon, 29 August 2011 19:43 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You need a few things for a buyable house. The most important part to take note of is UIDs.

Using the stuff out of the Bowerstone Slums as an example, here's the marital home skeleton:

NewThing Building;
UID 18446741874686302004;
DefinitionType "BUILDING_BS_SLUM_HOUSE_BUYABLE";
EndThing;

NewThing Object;
DefinitionType "OBJECT_BUYABLE_HOUSE_MAIN_SIGNPOST";
OwnerUID 18446741874686302004;
EndThing;

NewThing Marker;
DefinitionType "MARKER_BUYABLE_HOUSE_MAIN_SIGNPOST";
OwnerUID 18446741874686302004;
EndThing;

NewThing Marker;
DefinitionType "MARKER_BUYABLE_HOUSE_DRESSING_SIGNPOST";
OwnerUID 18446741874686302004;
EndThing;


Again, note the UIDs. The OwnerUID numbers are going to be the UID of the house. The door will belong to the house. The markers will belong to the house. The signpost will belong to the house. So, when you use the sign to purchase the house, the house will actually belong to you as well as all the things in it. Provided the bed is one that can actually be used (and not the mayoress or hooker bed) then it will work.

And because I'm sure this question will be next, this is how you set up upgrades to the house:

NewThing Object;
UID 18446741874686333960;
DefinitionType "OBJECT_BHF_TABLELAMP_LIT_LEVEL_01";
ScriptData "Dress 0";
OwnerUID 18446741874686302004;
EndThing;

NewThing Object;
UID 18446741874686333961;
DefinitionType "OBJECT_BHF_TABLELAMP_LIT_LEVEL_02";
ScriptData "Dress 1";
OwnerUID 18446741874686302004;
EndThing;

NewThing Object;
UID 18446741874686333962;
DefinitionType "OBJECT_BHF_TABLELAMP_LIT_LEVEL_03";
ScriptData "Dress 2";
OwnerUID 18446741874686302004;
EndThing;

NewThing Object;
UID 18446741874686333963;
DefinitionType "OBJECT_BHF_TABLELAMP_LIT_LEVEL_04";
ScriptData "Dress 3";
OwnerUID 18446741874686302004;
EndThing;


At the lowest dressing level, "Dress 0", the scripts with the ScriptData "Dress 0" will appear. Upgrade the house, the Dress 1 scripts will appear and the Dress 0 scripts will disappear. Again, they must all belong to the house by way of the OwnerUID.
Re: Need help in buyable house creation [message #64585 is a reply to message #64583] Tue, 30 August 2011 03:49 Go to previous messageGo to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
But what if i want other house?) Like North bowerstone one?

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Re: Need help in buyable house creation [message #64588 is a reply to message #64585] Tue, 30 August 2011 11:40 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Angel96 wrote on Tue, 30 August 2011 05:49

But what if i want other house?) Like North bowerstone one?


Then go ahead. Neutral
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