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Marry Monster? [message #64598] Wed, 31 August 2011 11:51 Go to next message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
Hi there again^^
I wanna make a script which will give me a chance to marry balverine Laughing
Is it possible to fix this script?)
Quote:

NewThing AICreature;
Player 0;
UID 18446741874686298196;
DefinitionType "CREATURE_BALVERINE_EASY";
CreateTC "CTCWife";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 76.475342;
PositionY 44.644775;
PositionZ 47.67149;
RHSetForwardX 0.38496;
RHSetForwardY -0.922908;
RHSetForwardZ 0.0;
RHSetUpX 0.000552;
RHSetUpY 0.00023;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCCreatureOpinionOfHero;
InteractedFlag FALSE;
GreetedFlag FALSE;
LastOpinionReactionFrame 0;
NumberOfTimesHit 0.0;
ToleranceToBeingHitOverride -1.0;
FrameToDecayNumberOfTimesHit 2147483647;
ForcedAttitude 18;
HeroOpinionEnemy FALSE;
EndCTCCreatureOpinionOfHero;
StartCTCAIScratchpad;
EndCTCAIScratchpad;
StartCTCWife;
CourtingBlocked FALSE;
PermittedToRegionFollow TRUE;
FrameGotMarriedToThePlayer 2147483647;
DivorcedHero FALSE;
JustMarried FALSE;
NeedsToChangeBrain FALSE;
FrameToCheckAppearanceChanges 0;
FrameLastAwareOfHusband 0;
FrameLastReducedOpinion 0;
FrameLastEvaluatedGiftOpinion 0;
FrameLastConsideredGivingGift 0;
FrameLastEvaluatedLoveAttitude 0;
FrameEnteredAttitudeHate 2147483647;
FrameLastGaveDivorceWarning 0;
FrameEnteredLoveWithHusbandPresentAtHome 2147483647;
FrameLastGaveSexOffer 0;
GiftGivingOpinionDistanceFromMax 0.0;
GiftGivingPriceValue 15;
GiftToGiveDef 0;
LastFatnessChangePoint 0.0;
HouseDressingLevelLastCommentedOn 0;
BooleanHusbandAppearances[0] FALSE;
BooleanHusbandAppearances[1] FALSE;
BooleanHusbandAppearances[2] FALSE;
BooleanHusbandAppearances[3] FALSE;
FrameLastReceivedNiceGift 0;
FrameLastCulledGiftsReceived 356;
LoveAttitudeValue 0.0;
HasBeenInLoveWithPlayer TRUE;
ReceivedWeddingRing TRUE;
EndCTCWife;
Health 12.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted TRUE;
CanBeMarried TRUE;
InitialPosX 3372.467285;
InitialPosY 2060.642822;
InitialPosZ 47.67149;
EndThing;


If it is impossible can you plz write your own script?)
Thanks^^
Best wishes,
Miku


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[Updated on: Wed, 31 August 2011 11:52]

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Re: Marry Monster? [message #64599 is a reply to message #64598] Wed, 31 August 2011 12:02 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 841
Registered: March 2008
Location: Texas

Administrator

Why?

EDIT:
Nevermind the why, we all think of weird things, imagination is a good thing. Unfortunately I couldn't do it, at least not easily with the script templates I have accumulated, so I gave up.
In case someone decides to try your script let us know what region that is meant to be in.


[Updated on: Wed, 31 August 2011 12:40]

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Re: Marry Monster? [message #64604 is a reply to message #64598] Wed, 31 August 2011 14:48 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Something like this needs to get involved with both the definitions (game.bin) and the scripts. But anything that treats the Hero has an enemy, regardless of anything else, cannot be married. So start there, make it friendly.
Re: Marry Monster? [message #64607 is a reply to message #64604] Wed, 31 August 2011 20:25 Go to previous message
Angel96 is currently offline  Angel96
Messages: 16
Registered: August 2011
Location: Japan^^
JohnDoe wrote on Thu, 01 September 2011 01:48

Something like this needs to get involved with both the definitions (game.bin) and the scripts. But anything that treats the Hero has an enemy, regardless of anything else, cannot be married. So start there, make it friendly.


I am using permanent balverine mod for one of saves so it's frendly to me ><
Jwc2200, It's not weird i have balverine - hero in fable and i wanna to have such wife^^ It could be nice)


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[Updated on: Thu, 01 September 2011 01:35]

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