"finished" balvarine mod [message #65257] |
Thu, 17 November 2011 00:44 |
jofadda
Messages: 6 Registered: November 2011
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does anyone have a copy of the mod finished to the digree that it transforms the player based on infection and does so nightly?
if not, is anyone willing to try such a thing?
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Re: "finished" balvarine mod [message #65262 is a reply to message #65258] |
Thu, 17 November 2011 19:09 |
jofadda
Messages: 6 Registered: November 2011
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how so? it could be made so that the transformations are made to activate during certain times via cutscene on the hour via the ingame timer,
the infection could be obtained by asigning the infection quality to "raw balvarine meat"
the only problem is making the infection permanent, well that and figuring out how to code it
[Updated on: Thu, 17 November 2011 19:10] Report message to a moderator
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Re: "finished" balvarine mod [message #65264 is a reply to message #65263] |
Fri, 18 November 2011 00:36 |
jofadda
Messages: 6 Registered: November 2011
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i disagree on the "impossibility" of coding what i just stated, it is completely possible, it would require introduction of compeletely new scripting introduced to the game but its still possible, whether there is someone willing to make said scripting overhaul is a very probable "not gunna happen" with the negative veiws on said possibility
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Re: "finished" balvarine mod [message #65269 is a reply to message #65264] |
Fri, 18 November 2011 22:33 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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jofadda wrote on Fri, 18 November 2011 02:36 | i disagree on the "impossibility" of coding what i just stated
| Disagree all you want. I'm still right.
jofadda wrote on Fri, 18 November 2011 02:36 | it is completely possible, it would require introduction of compeletely new scripting introduced to the game but its still possible
| No, not new scripting, new scripting system. Fable doesn't have a very fluid setup where you can just yank out how everything works and put in your own custom way of doing things, if it were that easy we'd be doing all kinds of really cool stuff that puts everything on this forum to shame. But because we live in the real world, things of fiction do not apply.
jofadda wrote on Fri, 18 November 2011 02:36 | whether there is someone willing to make said scripting overhaul is a very probable "not gunna happen" with the negative veiws on said possibility
| Oh, you're one of those. Alright. Well yes, I suppose it is technically possible. But without source code from Lionhead (never, ever, ever going to happen ever ever, even if they wanted to share it and they don't) it really would be faster to just create a new game.
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