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animation question [message #66346] Mon, 16 April 2012 06:53 Go to next message
asmcint is currently offline  asmcint
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I have an odd question. When animating a dynamic mesh, do you make the bones move so that the mesh follows, or do you make the mesh move? This is something I've been pondering for a bit, and the former way of doing things is more practical, but I'd still like to know just in case.

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Re: animation question [message #66347 is a reply to message #66346] Mon, 16 April 2012 06:58 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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The bones should work exactly like YOUR bones Wink

You move the bones, you skin moves with them


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: animation question [message #66350 is a reply to message #66347] Mon, 16 April 2012 09:37 Go to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
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Okay, just had to be sure I understoond the concept right. Thanks. Very Happy

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