Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Weapon changing based on other factors
Weapon changing based on other factors [message #66386] Wed, 18 April 2012 18:30 Go to next message
nathangibbs is currently offline  nathangibbs
Messages: 52
Registered: October 2008
Location: Playing Fable
I got the idea from the colour changing will robes, that were based on alignment....

Is it possible to base texture changes, and stat changes on a weapon based on statistics?

Like, a weapon that changes based on alignment, but the more evil, the more damage, or vice versa.

Or a weapon that gets stronger the more kills you have had with that weapon (which I'd like to use for an idea of leveling up weapons).

Not sure if it's possible or not though, so I just thought I'd check first before I go crazy on it.
Re: Weapon changing based on other factors [message #66388 is a reply to message #66386] Wed, 18 April 2012 20:38 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

You can probably change the textures, but I don't think that you can change the damage and stats

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Weapon changing based on other factors [message #66389 is a reply to message #66388] Wed, 18 April 2012 21:00 Go to previous message
nathangibbs is currently offline  nathangibbs
Messages: 52
Registered: October 2008
Location: Playing Fable
Ok, thanks - good to know before I try to do something that's impossible. Was good in theory though Razz
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