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Re: Spawning new items [message #66453 is a reply to message #66452] |
Mon, 23 April 2012 14:24 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Have you tried putting them in a chest or directly into your inventory? I would ask for the script you used to spawn them, but since you're using ChocolateBox, that isn't the problem. And since you're on Windows 7, just to be certain, read through this primer.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Spawning new items [message #66454 is a reply to message #66453] |
Mon, 23 April 2012 14:34 |
immy
Messages: 5 Registered: April 2012
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eventually i would like to learn how to add items to chests, add to inventory and add to monster drops but I've only just learning absolute basics
ok tried adding to a chest and it crashes after the chest opens
i know the wooden sword did work as the hero had it when he was a child but lost it after going into the guild
[Updated on: Mon, 23 April 2012 15:05] Report message to a moderator
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Re: Spawning new items [message #66455 is a reply to message #66454] |
Mon, 23 April 2012 17:35 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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He'll regain it after becoming an apprentice. As to your chest crashing, be sure you gave it a unique UID, and make sure that your containercontents or whatever it's called starts at 0 and ends at one less than the amount of items put into the chest. If it still doesn't work, I have no idea. And to add the weapons straight to your inventory, go into FE or CBox, open the Hero's CREATURE entry in the game.bin, ID number is 1470. Find the defs labeled Weapon 1 and Weapon 2. Put in the weapon's object ID number in either one, being sure to stay away from the def labeled either Weapon 3 or RangedWeaponDef. Save mods and run Fable. Bam! Your new weaponry is in your Hero's inventory.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Spawning new items [message #66457 is a reply to message #66452] |
Mon, 23 April 2012 23:24 |
immy
Messages: 5 Registered: April 2012
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ah looks like ive fixed the error i dont think chocolate box loads mod packs correcly as ive just reverted to a back up loaded a mod in shadownet then loaded cb and the object looks fine will test tonight tho thank you for the help
quick last question though how do you give an object to an enemy to drop when it dies?
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Re: Spawning new items [message #66460 is a reply to message #66457] |
Tue, 24 April 2012 05:20 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Glad you figured it out. I remember now: Unless the FMP was made in CBox, CBox will cause a def mismatch. As to how you can spawn things via creature drops, you may find that info here.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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