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Re: Creating FMPs more easily [message #67385 is a reply to message #67384] |
Sun, 07 October 2012 13:16 |
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Yeah, it's best to only distribute the content you created. As for actually making the mergeable big/bins, I'm honestly not sure. I never really tried it myself.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Creating FMPs more easily [message #67388 is a reply to message #67378] |
Mon, 08 October 2012 22:37 |
Lenop
Messages: 83 Registered: September 2012
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I do most of my work in Shadownet and yes, packaging FMPs can be quite the task.
What I've learned this past week is that there are many benefits to naming/renaming entries you've edited, the relevant one here is that you can use Shadownet's search function to find all the entries and just slide them over to the FMP window. Probably don't want to rename the main entries like OBJECTs though, unless you're creating a new item or npc. And I haven't tested this yet, but I think creating easy "uninstall" mods should be possible doing things this way.
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