Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Graphics Editing » Cut Jack Mask-by Sparrow+Ross R
Cut Jack Mask-by Sparrow+Ross R [message #67998] Sat, 06 April 2013 03:58 Go to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
FMP in 33rd post.
Screen shot in 35th post.

Hello everyone. I hope, some people who use 3ds Max are still here.

So, I made a really easy mod for Fable, but I stuck at export stage. When I load exported model in Fable Explorer, it shows no model at all, and when I try to import exported model back into 3ds Max, it crashes.

I use 3ds Max 2009. From tutorial videos I found around the internet, I noticed, that people used older version of Panda exporter. Maybe this is the problem?

Does someone have older version of Panda exporter and can you send it to me? I cannot find older Panda exporter anywhere.

Or maybe someone can export my model and texture into the right .x file and send it back to me? I've attached the model and the texture.
  • Attachment: Mask.max
    (Size: 364.00KB, Downloaded 783 times)

[Updated on: Wed, 17 July 2013 17:27] by Moderator

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Re: Export model for Fable TLC. [message #67999 is a reply to message #67998] Sat, 06 April 2013 03:59 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
The texture.
  • Attachment: 3749.dds
    (Size: 341.48KB, Downloaded 710 times)
Re: Export model for Fable TLC. [message #68000 is a reply to message #67998] Sat, 06 April 2013 04:01 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
.ifl, just in case you need it for some reason. I'm new in 3d modelling, though I'm pretty sure .ifl is not necessary.

And sorry for the triple post, only one file per message for me. Hope i will not be killed for this.
  • Attachment: 3749.ifl
    (Size: 0.04KB, Downloaded 644 times)
Re: Export model for Fable TLC. [message #68002 is a reply to message #68000] Sat, 06 April 2013 12:59 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Did you skinweight it?

Are you shpongled?
Re: Export model for Fable TLC. [message #68003 is a reply to message #67998] Sat, 06 April 2013 15:55 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
I watched Crazybunny's tutorial... I've just cut half from the standard Jack of Blades mask, which already have all bones and stuff set. So I'm pretty sure I do not need to do something else. Am I wrong?

[Updated on: Sat, 06 April 2013 15:55]

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Re: Export model for Fable TLC. [message #68062 is a reply to message #67998] Tue, 16 April 2013 11:31 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
I post this message so you will know: I'm on this forum everyday, waiting for the answer. So if someone can, do not hesitate to answer. I will also let you know if I'm done with it.
Re: Export model for Fable TLC. [message #68063 is a reply to message #68062] Tue, 16 April 2013 11:40 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I would also ask around a 3ds max forum. I am one of the few people around here who does 3d stuff, and I only have Blender.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Export model for Fable TLC. [message #68075 is a reply to message #67998] Fri, 19 April 2013 07:11 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Maybe I should just download Blender and make it... No any tutorial for Blender though.
I visited your site, morerunes, wanted to contact you directly or find something useful, but I've noticed that you use only Blender.
Re: Export model for Fable TLC. [message #68077 is a reply to message #68075] Fri, 19 April 2013 16:12 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Did you try my email? It's just morerunes@morerunes.com

If you did, it could have been grabbed by the spam filter, just let me know. I'm fairly decent with this stuff, but I haven't done much with it in a while. I can probably help you migrate the stuff over to Blender if you want. Although, I have only ever gotten rigged meshes working properly from blender once, so you may be in for a rough time getting it to work.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Export model for Fable TLC. [message #68079 is a reply to message #67998] Fri, 19 April 2013 17:23 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
No, as far as I remember, I've decided not to trouble you...
You can grab all I have from first three posts. Meshes are not rigged, they are standard one from JoB mask, because all I've did is cut half from the JoB mask... If you can, you can try to do the same in Blender with my textures (30 seconds of work, even for a beginner like me)... or you can try to convert it all to Blender and upload it here. Or you can even try to export it yourself. Whatever you want. Anything will be appreciated.
To be fair, I just do not have enough disk space to install a Blender. Space Marine export tool for another version of 3ds Max doesn't want to work properly as well, and a lot of other stuff is for the institute. Otherwise I'd gladly install a Blender and tried it all myself. Though I will most likely delete a 3ds Max 2009 for a place for Blender, if I won't be able to make it work.

[Updated on: Fri, 19 April 2013 17:25]

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Re: Export model for Fable TLC. [message #68081 is a reply to message #68079] Fri, 19 April 2013 19:17 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I downloaded the model and I can convert it to a blend file if you need it.

Are you shpongled?
Re: Export model for Fable TLC. [message #68086 is a reply to message #67998] Fri, 19 April 2013 23:20 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Yes, sure... I you can give it a try and export it, it would be just greatsome. But blend file is a good help as well.
Re: Export model for Fable TLC. [message #68119 is a reply to message #67998] Wed, 01 May 2013 11:17 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
I'm still here, if anyone wants to know.
Re: Export model for Fable TLC. [message #68299 is a reply to message #67998] Sat, 18 May 2013 17:48 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Can you export it from 3ds max as an x file for me? I'm sure I can fix it after that.

Are you shpongled?
Re: Export model for Fable TLC. [message #68337 is a reply to message #68299] Mon, 20 May 2013 10:14 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Completely forgot to answer... so busy with exams session. I will upload it later today.

Edit: sorry, took my time. I hope, this is right file. I didn't export it, just found on my desktop. But I guess, it is the file I needed.

Exported with PandaDirectX.
  • Attachment: HalfMask.X
    (Size: 53.61KB, Downloaded 597 times)

[Updated on: Tue, 21 May 2013 15:12]

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Re: Export model for Fable TLC. [message #68349 is a reply to message #67998] Tue, 21 May 2013 15:08 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
For some reason the file is really small... I think, it have to be bigger. But if you will be able to fix it, I will be glad. Just for more information screenshot from 3ds Max.
Re: Export model for Fable TLC. [message #68350 is a reply to message #68349] Tue, 21 May 2013 17:20 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I'm not quite sure what has happened here. I loaded the .x file, and applied the texture, and didn't edit it at all, and this is what I got:

Now, I made my own, and it is messed up. It's invisible from the front but visible from the top. I don't know what the problem is.


Are you shpongled?

[Updated on: Tue, 21 May 2013 17:20]

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Re: Export model for Fable TLC. [message #68379 is a reply to message #67998] Wed, 22 May 2013 15:01 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Thanks for trying. I will try to repeat the same thing in Blender when I will have more time.
Re: Export model for Fable TLC. [message #68798 is a reply to message #67998] Thu, 20 June 2013 09:03 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
For everyone who was interested in this one: I gave up. Some weird glitch, I think, I really do not know what's wrong with the export. I tried both Blender and 3sa max. Thanks for everyone who helped. I do not need it that much, so I will go on with my other projects - Space Marine and unreal Tournament III.
Re: Export model for Fable TLC. [message #68800 is a reply to message #68798] Thu, 20 June 2013 10:11 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Now that I know how to skinweight, I can delete everything except the mesh, and skinweight it for you.
-
Does the .x file above import correctly?


Are you shpongled?

[Updated on: Thu, 20 June 2013 10:27]

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Re: Export model for Fable TLC. [message #68804 is a reply to message #68800] Thu, 20 June 2013 11:31 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Nope. That's the broken exported one. The .max file from the first post is my last fully working stage. Try to export it yourself, please, because I cannot export and this is my main problem. I even didn't came to the point of fixing skinweights and stuff.

[Updated on: Thu, 20 June 2013 11:35]

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Re: Export model for Fable TLC. [message #68807 is a reply to message #68804] Thu, 20 June 2013 11:49 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
The .max file doesn't work in 3ds max 9, and I can't convert the .x file. It's certainly not worth it to continue with this. It's only a half mask. But it looked pretty cool. The easiest thing to do now would be to start all over.

Are you shpongled?
Re: Export model for Fable TLC. [message #68812 is a reply to message #68807] Thu, 20 June 2013 13:11 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
I've already started in Blender and the result is the same: I can't export right. And I made that mask in 3ds max 9. so it just must open there.

Edit: just checked. 3ds max 2009. I opened the file. Try to download the textures as well. Though maybe it is better to give up.

[Updated on: Thu, 20 June 2013 13:15]

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Re: Export model for Fable TLC. [message #68816 is a reply to message #68812] Thu, 20 June 2013 13:45 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Can you export it as .obj and upload it? I'll do the rest.

Are you shpongled?
Re: Export model for Fable TLC. [message #68872 is a reply to message #67998] Sat, 22 June 2013 13:31 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
I have a lot of work for now and almost not at home at all. Come just to sleep several hours and go for a work again. However, I will most likely have several minutes tomorrow morning and i will use'em to upload .obj
Re: Export model for Fable TLC. [message #68873 is a reply to message #68872] Sat, 22 June 2013 15:10 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I've lost access to my computer as a result of my unreasonable, technologically incompetent aunt visiting and staying in my room for a week. I don't have 3ds on my laptop so I will not be able to complete this for at least a week.

Are you shpongled?
Re: Export model for Fable TLC. [message #69061 is a reply to message #67998] Mon, 15 July 2013 13:25 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
So, how's your PC? I'm still waiting, in fact)

[Updated on: Mon, 15 July 2013 13:25]

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Re: Export model for Fable TLC. [message #69062 is a reply to message #69061] Mon, 15 July 2013 13:27 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Oh. What is this for? The mask? Do you want me to use your model or a new one?

Are you shpongled?
Re: Export model for Fable TLC. [message #69065 is a reply to message #67998] Mon, 15 July 2013 23:02 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Yes, mask. As you wish. I can upload it as .obj as you wanted.

[Updated on: Mon, 15 July 2013 23:03]

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Re: Export model for Fable TLC. [message #69066 is a reply to message #69065] Mon, 15 July 2013 23:03 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
That would be nice

Are you shpongled?
Re: Export model for Fable TLC. [message #69073 is a reply to message #67998] Tue, 16 July 2013 17:11 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Here. Exported with standart exporter with all standart settings. Hope it is what you need.
  • Attachment: Mask.obj
    (Size: 11.67KB, Downloaded 586 times)
Re: Export model for Fable TLC. [message #69074 is a reply to message #67998] Tue, 16 July 2013 17:12 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Also, it created this file.
  • Attachment: Mask.mtl
    (Size: 0.80KB, Downloaded 565 times)
Re: Export model for Fable TLC. [message #69081 is a reply to message #67998] Tue, 16 July 2013 21:22 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Will try in two-three days and will let you know the result, thank you.
Re: Export model for Fable TLC. [message #69086 is a reply to message #69081] Wed, 17 July 2013 06:30 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Ross_R wrote on Wed, 17 July 2013 00:22

Will try in two-three days and will let you know the result, thank you.

No problem, any time. It only took like 5 minutes.

Here is the fmp


Are you shpongled?

[Updated on: Thu, 25 July 2013 02:47]

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Re: Export model for Fable TLC. [message #69105 is a reply to message #69086] Wed, 17 July 2013 17:27 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

I moved this, I will clean it up in a few days. Leaving all the posts in as a "see how it's done" to other members. If you guys want any posts saved, take screen shots or something.

Re: Export model for Fable TLC. [message #69106 is a reply to message #69105] Wed, 17 July 2013 17:43 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
jwc2200 wrote on Wed, 17 July 2013 20:27

I moved this, I will clean it up in a few days. Leaving all the posts in as a "see how it's done" to other members. If you guys want any posts saved, take screen shots or something.

Wait what?!


Are you shpongled?
Re: Export model for Fable TLC. [message #69110 is a reply to message #69106] Wed, 17 July 2013 22:17 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Sparrow wrote on Wed, 17 July 2013 19:43

jwc2200 wrote on Wed, 17 July 2013 20:27

I moved this, I will clean it up in a few days. Leaving all the posts in as a "see how it's done" to other members. If you guys want any posts saved, take screen shots or something.

Wait what?!

He's talking about temporarily conserving the discussion as an educational piece. This thread now has a released mod, so it's in the released mod sections and needs to be cleaned up.

I have another idea though. We can split the thread, keep the mod here and toss the rest in discussion.
Re: Cut Jack Mask-by Sparrow+Ross R [message #69119 is a reply to message #67998] Thu, 18 July 2013 02:50 Go to previous messageGo to next message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Whatever will be done in the end, I want to thank Sparrow. Now I can keep the mask and my power mustache on))

Thanks a lot.

For educational purposes, can you tell me which program did you use?

[Updated on: Thu, 18 July 2013 06:58]

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Re: Cut Jack Mask-by Sparrow+Ross R [message #69120 is a reply to message #69119] Thu, 18 July 2013 08:20 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
It was easy, no problem.
Ross_R wrote on Thu, 18 July 2013 05:50


For educational purposes, can you tell me which program did you use?

3ds max 9. It's old but idk how to use the newer ones. I'm sure they are fairly similar. I learned from Crazybunny's skinweighting tutorial.


Are you shpongled?
Re: Cut Jack Mask-by Sparrow+Ross R [message #69121 is a reply to message #67998] Thu, 18 July 2013 08:39 Go to previous messageGo to previous message
Ross_R is currently offline  Ross_R
Messages: 26
Registered: April 2013
Wow. I used all the same, and even watched same tutorial... but how did you exported it then? My original post was about problems with exporting.

Though it is pretty much likely that you need to skinweight model manually anyway, even though it has no changes from original model... and maybe that's why I had broken file as a result of export.
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