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Sound Extractor [message #554] Thu, 22 September 2005 00:11 Go to next message
Hunter is currently offline  Hunter
Messages: 108
Registered: September 2005
Location: San Jose, CA

Idle Hands of the Devil
Figured out a little about the .lug and .met files.
The .met is a table for all the files contained in the .lug.
Which is strange because there is another table of all the files
in side a lug at the end of the lug, oh well. There I still
need to figure out more about the file formats so I cannot
recompile lugs and mets... yet.

Here's a little tool to extract wav's out.

How to use:
place in your sounds dir
at the command line:

FableSoundParser <sound pack>

It will extract all the files in a folder named after the sound pack.

Say you want to extract Bordello.lug
Your command line would look like this:

FableSoundParser Bordello

The result would be all the files in bordello.lug extracted to a directory called Bordello.

All the wave's are in XBox ADPCM format. If you dont have it, you can find it on xbox scene with a little searching.

Almost forgot, this requires .NET to be installed.

[Updated on: Thu, 22 September 2005 00:12]

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Re: Sound Extractor [message #32896 is a reply to message #554] Thu, 25 October 2007 04:13 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk



is a much easier to use program, that will extract many kinds of files. Much better than this one.

"All of the work, and none of the play, will surely provide for a speedy decay"
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