Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Ultima Weapon Problems
Ultima Weapon Problems [message #68129] Fri, 03 May 2013 19:15 Go to next message
Sparrow
Messages: 562
Registered: March 2011
I downloaded this ultima weapon keyblade from the internet and imported it into blender with the sword template from morerunes. I scaled it and aligned everything properly. But the file is fricking huge. Can someone help me? It's like 30mb then when I zip it, it's 1mb. Morerunes, your fablex program didn't work with this huge file. I really want to see this weapon in this game. Can someone help me out?

Are you shpongled?
Re: Ultima Weapon Problems [message #68130 is a reply to message #68129] Fri, 03 May 2013 23:30 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

That thing is like, movie quality or something. Get something with less polys, or run a poly-reduce over it

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Ultima Weapon Problems [message #68133 is a reply to message #68130] Sat, 04 May 2013 09:50 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Ok thanks. I found a bunch of graphics from Kingdom Hearts Birth By Sleep and I made another keyblade but the texture looks weird. Part of it is applied correctly then the other part is messed up.


Are you shpongled?
Re: Ultima Weapon Problems [message #68134 is a reply to message #68130] Sat, 04 May 2013 09:59 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Zyreq:

Regarding the second pic, this would happen to me in 3ds max whenever i didn't untick the flip YZ axis upon exporting the .x file. don't know if it helps, just a tip...

Morerunes, how would I do this in blender? I can't find a box that says flip YZ


Are you shpongled?

[Updated on: Sat, 04 May 2013 10:00]

Report message to a moderator

Re: Ultima Weapon Problems [message #68135 is a reply to message #68134] Sat, 04 May 2013 12:11 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

If you load it into blender, then exporting to directX I believe gives you this option.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Ultima Weapon Problems [message #68152 is a reply to message #68135] Sun, 05 May 2013 12:30 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
The thing is, I don't see that. There is no option for that in my version of blender which I believe is the newest.


Are you shpongled?
Re: Ultima Weapon Problems [message #68155 is a reply to message #68152] Sun, 05 May 2013 17:24 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Alright, yeah, that option isn't there. Not really too sure what to do at that point but screw around with it in blender Razz

- edit -

When the texture screws up, I usually have to flip the UV map vertically to fix it.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 05 May 2013 17:24]

Report message to a moderator

Previous Topic: How do I mod the sound files?
Next Topic: Work on this.
Goto Forum:
  


Current Time: Sun Apr 28 13:55:24 PDT 2024

Total time taken to generate the page: 0.01268 seconds