Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Fable lost chapters Guards mod
Fable lost chapters Guards mod [message #68334] Mon, 20 May 2013 06:53 Go to next message
Aztec2012 is currently offline  Aztec2012
Messages: 12
Registered: May 2013
Hi

Anybody konws about mod to stop infinite Guards spawning?

Or how making this?

Thanks
Re: Fable lost chapters Guards mod [message #68363 is a reply to message #68334] Wed, 22 May 2013 04:17 Go to previous messageGo to next message
kingofwar is currently offline  kingofwar
Messages: 4
Registered: May 2013
Location: malang
why need that mod, i like infinite guard spawning, it like infinite exp and evil rep Twisted Evil
just leave the town and back but you must pay for the crime Very Happy
Re: Fable lost chapters Guards mod [message #68364 is a reply to message #68334] Wed, 22 May 2013 04:36 Go to previous messageGo to next message
Aztec2012 is currently offline  Aztec2012
Messages: 12
Registered: May 2013
Nice Twisted Evil But I will kill all Guards and not pay Twisted Evil
Re: Fable lost chapters Guards mod [message #68365 is a reply to message #68364] Wed, 22 May 2013 04:55 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

I have not tested this, but you can if you like.
Using FE go to the CREATURE_GUARD(and all other types of guard),
then open the cdefs and scroll all the way down to,
CCreatureDef,
The scroll down to,
Respawn Time,
change that to 10,000.
Do it for Respawn Time2 as well.

Theoretically you can do it to the first type of guard only, because once you kill the few blue guards in a town, no more should spawn, thereby making it impossible to kill enough to make the next stronger type spawn.
I guess you need to do them all since some of the later cities have a different color guard from the start, but test Bowerstone with just the basic guard.

Let us know if that works please.


Re: Fable lost chapters Guards mod [message #68366 is a reply to message #68334] Wed, 22 May 2013 06:38 Go to previous messageGo to next message
Aztec2012 is currently offline  Aztec2012
Messages: 12
Registered: May 2013
thanks. I found in this site this mod: NoGen_BS_GUARD_Patch.fmp

But it not haw eny info about it. Anybody konws what it do?
Re: Fable lost chapters Guards mod [message #68367 is a reply to message #68366] Wed, 22 May 2013 07:23 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

Give a link to the mod please.

Re: Fable lost chapters Guards mod [message #68368 is a reply to message #68334] Wed, 22 May 2013 07:38 Go to previous messageGo to next message
Aztec2012 is currently offline  Aztec2012
Messages: 12
Registered: May 2013
http://fabletlcmod.com/forum/index.php?t=msg&th=4420

Here in Fable harsh section. Please test it and post here. Thanks.
Re: Fable lost chapters Guards mod [message #68371 is a reply to message #68368] Wed, 22 May 2013 09:22 Go to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

I'm not going to test it. It looks like it is a fix for the no General Experience mod, nothing to do with regeneration.
If you want to stop the guards, try the method I posted. If that doesn't work, try other things in FE. This site is all about learning to do things on your own.


Previous Topic: some advice would be greatly appreciated
Next Topic: Fable: TLC Anniversary/ Fable: Genesis
Goto Forum:
  


Current Time: Sun Apr 28 16:05:59 PDT 2024

Total time taken to generate the page: 0.01008 seconds