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DirectX Import [message #68535] Sun, 09 June 2013 21:19 Go to next message
Sparrow
Messages: 562
Registered: March 2011
Is there a directx importer for 3ds max 9 or 3ds max 2010? I know there is one for 9 because crazybunny had it. I have searched for hours trying to find it but I can't! Someone please help me. Why does it have to be so hard? All I see is export, export, export, export, EXPORT!

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Re: DirectX Import [message #68538 is a reply to message #68535] Sun, 09 June 2013 22:41 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 296
Registered: July 2011
Location: New York City, Great Brit...
Here you go. Let me know if it works...
A link for every version you need:
http://mofo.pns.to/wibs/?cmd=file_download&id=78 (MAX2013)
http://mofo.pns.to/wibs/?cmd=file_download&id=77 (MAX2012)
http://mofo.pns.to/wibs/?cmd=file_download&id=58 (MAX2010)
http://mofo.pns.to/wibs/?cmd=file_download&id=32 (MAX9/2008/2009)
http://mofo.pns.to/wibs/?cmd=file_download&id=31 (MAX9/2008)
http://mofo.pns.to/wibs/?cmd=file_download&id=28 (MAX9)
http://mofo.pns.to/wibs/?cmd=file_download&id=27 (MAX6-8)
http://mofo.pns.to/wibs/?cmd=file_download&id=20 (MAX5-8)
http://mofo.pns.to/wibs/?cmd=file_download&id=19 (MAX5-8)


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.

[Updated on: Sun, 09 June 2013 22:42]

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Re: DirectX Import [message #68539 is a reply to message #68538] Sun, 09 June 2013 22:50 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Holy shiz! Where did you find that? Thanks so much! It works for 3ds max 9. I haven't tried it for 2010 yet. Thanks!!!

Are you shpongled?
Re: DirectX Import [message #68540 is a reply to message #68539] Sun, 09 June 2013 22:53 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 296
Registered: July 2011
Location: New York City, Great Brit...
Here,
http://mofo.pns.to/
i had to dig for that site xD.
Hopefully, you come out with some good mods. I'll be looking up rigging tutorials, i'll let you know how that goes.


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
Re: DirectX Import [message #68541 is a reply to message #68538] Sun, 09 June 2013 23:00 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Now when I export the skinweighted master chief helm, it comes out like
this

Where did the mesh go?


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[Updated on: Sun, 09 June 2013 23:00]

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Re: DirectX Import [message #68542 is a reply to message #68541] Sun, 09 June 2013 23:01 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 296
Registered: July 2011
Location: New York City, Great Brit...
Did you export with panda?

No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
Re: DirectX Import [message #68544 is a reply to message #68542] Sun, 09 June 2013 23:20 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Okay now I exported as panda and it won't import into fable explorer. I believe I skinweighted it correctly.
  • Attachment: Masta Chief.X
    (Size: 497.00KB, Downloaded 465 times)


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[Updated on: Sun, 09 June 2013 23:20]

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Re: DirectX Import [message #68545 is a reply to message #68544] Sun, 09 June 2013 23:41 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
With some different export settings, I get the following error upon importing in fable explorer: index.php?t=getfile&id=11082&private=0
  • Attachment: asdf.jpg
    (Size: 18.25KB, Downloaded 701 times)


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Re: DirectX Import [message #68546 is a reply to message #68545] Sun, 09 June 2013 23:43 Go to previous message
Sparrow
Messages: 562
Registered: March 2011
The new .x file is attached below. I just deleted the animations from it, not sure if that helped. (I believe it's a tttriple posttt)

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