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Daedric Armor [message #68659] Mon, 17 June 2013 23:07 Go to next message
Sparrow
Messages: 562
Registered: March 2011
Ok so this is some armor I'm working on... It's Skyrim's daedric armor but for some reason in 3ds max, the mesh is black. It works in game but it's inside out! Do I have to flip the normals or something?


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[Updated on: Mon, 17 June 2013 23:08]

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Re: Daedric Armor [message #68660 is a reply to message #68659] Mon, 17 June 2013 23:33 Go to previous messageGo to next message
Lenop is currently offline  Lenop
Messages: 83
Registered: September 2012
Inside out means flipping the normals in most cases. In other cases it means you did a spectacularly amazingly horrible job rigging it. Still, try flipping the normals and see what happens.

If you're interested, toss up an FMP containing at least the mesh or just upload the model and I can take a look.

[Updated on: Mon, 17 June 2013 23:34]

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Re: Daedric Armor [message #68661 is a reply to message #68660] Tue, 18 June 2013 00:07 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Lol, I did a horrible job at rigging it? Sad
Ok I'll flip it and upload it tomorrow. I need some sleep. It's almost 3am here.


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Re: Daedric Armor [message #68663 is a reply to message #68661] Tue, 18 June 2013 04:39 Go to previous messageGo to next message
Lenop is currently offline  Lenop
Messages: 83
Registered: September 2012
Nah, didn't mean that at all. While out is technically possible, there's no way to rig it like that on accident. The normals will sort it all out.
Re: Daedric Armor [message #68669 is a reply to message #68663] Tue, 18 June 2013 15:04 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
The problem is that my meshes are black. I use nifskope to load skyrim meshes and export them as .obj, then in blender I fit it onto the hero's head and delete the hero and export as .obj, then I import into 3ds and the mesh is black. How do I prevent this?
-
Okay, the problem is that blender messes up the mesh. I'm not very familiar with 3ds so I don't really know how to move the model to fit on his head. I guess I could fool around with it and figure it out, but I really don't feel like it right now.
-
Okay, I moved it to fit the hero and everything was fine and I linked it and skinweighted it and got this error:
BTW this is the iron helmet, not daedric armor.
Download below vv


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[Updated on: Tue, 18 June 2013 15:21]

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Re: Daedric Armor [message #68671 is a reply to message #68669] Tue, 18 June 2013 15:47 Go to previous messageGo to next message
Lenop is currently offline  Lenop
Messages: 83
Registered: September 2012
When you get any kind of HRESULT error when parsing the model there's a problem with the structure of it. I'll take a look.

Edit: Well I'm stumped. o.O Not sure how you pulled that one off but it's certainly borked. Structure looks fine, and I don't see any frame names that would break it (like "sword"), so I don't know what's throwing it off.

[Updated on: Tue, 18 June 2013 15:56]

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Re: Daedric Armor [message #68672 is a reply to message #68671] Tue, 18 June 2013 16:39 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I'm just extremely unlucky... Crying or Very Sad

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Re: Daedric Armor [message #68699 is a reply to message #68659] Wed, 19 June 2013 17:00 Go to previous messageGo to next message
Cristik is currently offline  Cristik
Messages: 51
Registered: June 2013
Having a full set of this armor to go along with your sword would be epic. I really hope you figure this one out Smile
Re: Daedric Armor [message #68703 is a reply to message #68671] Wed, 19 June 2013 18:42 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I flipped the normals for the daedric armor and it is still screwed up

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Re: Daedric Armor [message #68802 is a reply to message #68659] Thu, 20 June 2013 10:33 Go to previous messageGo to next message
Cristik is currently offline  Cristik
Messages: 51
Registered: June 2013
Falset wrote on Thu, 20 June 2013 10:24

The daedric armor is broken. It's like inside out. If it wasn't inside out, shirt and trousers for it would be released already. And do you think that the little skirt part of it should be the trousers or part of the shirt?


I figured I would take your comment where it belongs for once Razz lol

But as for if you can get this fixed and working I think the skirt part would be part of the trousers, wouldn't it? I could be wrong with the technical use of it but either way if people are going to use it they will use both at once anyways.
Re: Daedric Armor [message #68803 is a reply to message #68802] Thu, 20 June 2013 11:01 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Thanks lol and I deleted the actual trousers from beneath the skirt, so everyone in albion can get a nice upskirt. And the shirt and trousers are 1 thing in Skyrim.

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Re: Daedric Armor [message #68806 is a reply to message #68803] Thu, 20 June 2013 11:32 Go to previous messageGo to next message
Cristik is currently offline  Cristik
Messages: 51
Registered: June 2013
Falset wrote on Thu, 20 June 2013 11:01

Thanks lol and I deleted the actual trousers from beneath the skirt, so everyone in albion can get a nice upskirt. And the shirt and trousers are 1 thing in Skyrim.


lol I could do without the upskirt Razz but yea that's why it's hard to tell which part the skirt should be attached to.
Re: Daedric Armor [message #68833 is a reply to message #68806] Thu, 20 June 2013 15:23 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
I think I'll just do the skirt as part of the shirt
-
Does anyone know why the mesh is invisible?!?


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[Updated on: Thu, 20 June 2013 15:31]

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Re: Daedric Armor [message #68834 is a reply to message #68833] Thu, 20 June 2013 15:38 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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I'm really not sure. I've been following this thread, and if I had to guess I would say it's offset into his back or something. Try scaling it up a little?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Daedric Armor [message #68838 is a reply to message #68834] Thu, 20 June 2013 16:18 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
It's definitely a hole in the mesh. Or at least in Fable. Anywhere I load the model, it looks fine, but when I import it into FE, well take a look:

I packed the mesh and texture in an fmp vv
  • Attachment: mesh.jpg
    (Size: 298.78KB, Downloaded 2450 times)
  • Attachment: DAEDRIC FAIL.fmp
    (Size: 251.26KB, Downloaded 528 times)


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Re: Daedric Armor [message #68841 is a reply to message #68838] Thu, 20 June 2013 18:08 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Are all pieces of the mesh at origin? (positioned at 0,0,0, rotated at 0,0,0, scaled at 100%, 100%, 100%)
Re: Daedric Armor [message #68842 is a reply to message #68841] Thu, 20 June 2013 18:27 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
What? No, I moved it a bit I think. But it doesn't matter, when I export it from blender without editing the mesh at all and import into FE, it has the holes in it. All other meshes are fine. It's either a hole in the mesh or its inside-out. Flipping normals didn't work so does that mean its not inside-out?

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Re: Daedric Armor [message #68860 is a reply to message #68842] Fri, 21 June 2013 06:26 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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If it's origin is not at (0, 0, 0) it might move off into the distance, never to be seen again. Make sure it's not scaled or moved or anything, i.e. apply the visual transformations.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Daedric Armor [message #68862 is a reply to message #68860] Fri, 21 June 2013 08:45 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
But doesn't it need to be moved and scaled to fit the hero?

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Re: Daedric Armor [message #68866 is a reply to message #68862] Fri, 21 June 2013 19:22 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 296
Registered: July 2011
Location: New York City, Great Brit...
That's what i thought too. But i noticed that it tends to fuck up ingame, so i tend to have to move it in different directions in order for it to fit the hero properly.

No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
Re: Daedric Armor [message #68868 is a reply to message #68866] Fri, 21 June 2013 19:44 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
Well screw this shit, I give up. Or at least on this armor for now. The model is broken. End of story. No other mesh messes up like this. Only Skyrim armors. Maybe I'll find a way, but for now, I will not be working on this.

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Re: Daedric Armor [message #68869 is a reply to message #68868] Sat, 22 June 2013 00:44 Go to previous messageGo to next message
Cristik is currently offline  Cristik
Messages: 51
Registered: June 2013
Falset wrote on Fri, 21 June 2013 19:44

Well screw this shit, I give up. Or at least on this armor for now. The model is broken. End of story. No other mesh messes up like this. Only Skyrim armors. Maybe I'll find a way, but for now, I will not be working on this.


Damn you! lol This was the thing I was most interested in to be finished Sad it's cool though at least you tried, maybe you will get bored and come back to it and figure it out.
Re: Daedric Armor [message #68871 is a reply to message #68869] Sat, 22 June 2013 11:30 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
If I get skyrim armor models working right, I promise I will make this.

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Re: Daedric Armor [message #69297 is a reply to message #68659] Tue, 13 August 2013 15:57 Go to previous message
yugie78 is currently offline  yugie78
Messages: 16
Registered: May 2013
I really hope that you finish this mod
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