| BowerStone Weapon Laws [message #9135] |
Thu, 15 June 2006 22:04  |
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Keshire Messages: 1110 Registered: July 2005 |
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Bowerstone now allows weapons.
But not magic (as this change is geared towards future fable:Harsh)
Edit: This fmp is free to use as a development package for any other mods. Either included or as a pre-requisite.
[Updated on: Fri, 16 June 2006 01:40]
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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| Re: BowerStone Weapon Laws [message #19133 is a reply to message #9135 ] |
Thu, 17 May 2007 22:15   |
darthdnw Messages: 19 Registered: May 2007 Location: Anahiem, California |
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Whaaattttt!!! No magic? Why!! Please allow magic?
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| Re: BowerStone Weapon Laws [message #19155 is a reply to message #9135 ] |
Fri, 18 May 2007 14:06   |
darthdnw Messages: 19 Registered: May 2007 Location: Anahiem, California |
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I'll try, I'm new to fable modding (come from oblivion modding) Imma go see if I can do it.
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| Re: BowerStone Weapon Laws [message #19156 is a reply to message #9135 ] |
Fri, 18 May 2007 14:33  |
darthdnw Messages: 19 Registered: May 2007 Location: Anahiem, California |
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Ya, I did it.
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