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DAEDRIC ARMOR [message #69221] Sun, 28 July 2013 01:10 Go to next message
Sparrow
Messages: 562
Registered: March 2011
This is most likely going to be a final release here unless there are bugs because there is really nothing left to do with this armor. This is an early release. I will touch up this post and add screenshots later.
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Turns out, this doesn't work...


Are you shpongled?

[Updated on: Sun, 28 July 2013 01:26]

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Re: DAEDRIC ARMOR [message #69222 is a reply to message #69221] Sun, 28 July 2013 10:04 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Epic. Truly epic. I have no idea how you managed to do that, but wow.
Re: DAEDRIC ARMOR [message #69223 is a reply to message #69222] Sun, 28 July 2013 12:50 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
In the screenshot thread there's an image a similar-but-less-amazing glitch that happened to me. I'd help fix it if I knew what caused it.

I divided by zero and survived.
Two of Diamonds, people. This is important.
Re: DAEDRIC ARMOR [message #69224 is a reply to message #69222] Sun, 28 July 2013 13:19 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
JohnDoe wrote on Sun, 28 July 2013 13:04

Epic. Truly epic. I have no idea how you managed to do that, but wow.

index.php?t=getfile&id=11212&private=0
Is the mesh too awesome for Fable to handle? Or could it be because I am using keshire's maze robes mesh because I needed leg bones?
I also could have possibly double linked it in 3ds. That wouldn't affect anything would it? I also used the pelvis bone when skinweighting it. No one uses that bone. I'm not sure why.

I just reskinweighted it. I still used maze's robes but I did everything right. So it has to be the mesh, not me.
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Can someone else test this out and see if they get the same results?
  • Attachment: daed.jpg
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Are you shpongled?

[Updated on: Sun, 28 July 2013 16:07]

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Re: DAEDRIC ARMOR [message #69225 is a reply to message #69224] Sun, 28 July 2013 22:33 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
A lot of it could have to do with origin issues. We've discussed that at length in the past. I'll take a look, but no promises.

Worth mentioning, you would do just fine using the Hero's skeleton for bones, getting rid of any unused ones once you are finished, as opposed to using just the ones provided with existing clothing. Just a tip.
Re: DAEDRIC ARMOR [message #69226 is a reply to message #69225] Mon, 29 July 2013 00:12 Go to previous messageGo to next message
Sparrow
Messages: 562
Registered: March 2011
JohnDoe wrote on Mon, 29 July 2013 01:33

A lot of it could have to do with origin issues.

I am 99% sure that is not the problem since the armor is at absolute origin and I didn't move anything else.

JohnDoe wrote on Mon, 29 July 2013 01:33

Worth mentioning, you would do just fine using the Hero's skeleton for bones, getting rid of any unused ones once you are finished, as opposed to using just the ones provided with existing clothing. Just a tip.

Every time I try this, it doesn't work for me. I'm not sure what half of the stuff in the hero is.


Are you shpongled?
Re: DAEDRIC ARMOR [message #69228 is a reply to message #69226] Mon, 29 July 2013 01:36 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Sparrow wrote on Mon, 29 July 2013 02:12

I am 99% sure that is not the problem since the armor is at absolute origin and I didn't move anything else.

Skinning error, perhaps? Not necessarily on your part - Fable has some funky custom floating points. For example, what you, me, 3DS, and Fable Explorer call 1.000000004, Fable might consider 1.000000006. Now imagine this on a very large scale. Weird things happen, particularly with graphics involving the odd vertex coordinate and more often texture coordinates, but almost always skinweights.

JohnDoe wrote on Mon, 29 July 2013 01:33

Every time I try this, it doesn't work for me. I'm not sure what half of the stuff in the hero is.

Willing to bet it's a hierarchy issue with that one. No shame there, it happens and it will continue to happen. But seriously, you need to learn how to use the Hero's skeleton. It makes things sooooo much easier.
Re: DAEDRIC ARMOR [message #69244 is a reply to message #69228] Mon, 29 July 2013 17:50 Go to previous message
Sparrow
Messages: 562
Registered: March 2011
Sparrow wrote on Tue, 11 September 2018 08:31
That glitch is usually caused by the mesh not being at origin. It is easily fixed in 3DS Max by toggling snaps, adding a sphere at origin, converting the sphere to an editable mesh, selecting the sphere and attaching the armor, selecting by element, deleting the sphere, importing the original armor, adding UVW mapping modifier to it, dragging the UVW modifier to the new sphere armor. Simple. In other cases, it's because your mesh is weighted to geometry instead of bones. Make sure you only add bones to you skin modifiers. I would post this in tutorials but I don't have the permissions necessary to do so.


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[Updated on: Tue, 11 September 2018 02:41]

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