Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Work In Progress » GWAS 2 Release  () 4 Votes
Re: G.A. & G.W. set Releases [message #39052 is a reply to message #39023] Thu, 13 March 2008 07:52 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
ok ok ok
im working on energy sword right ..............


.........

NOW !
lol

and what else would you like me to work on morerunes

im FE Progect is a mess up right now so im going to take a break from it so what would yah like me to do morerunes Or team Smile
Re: G.A. & G.W. set Releases [message #39058 is a reply to message #39052] Thu, 13 March 2008 12:42 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Excuess my language but... holy shit Fable24Man's back!
Re: G.A. & G.W. set Releases [message #39066 is a reply to message #39052] Thu, 13 March 2008 18:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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fable24man wrote on Thu, 13 March 2008 09:52

ok ok ok
im working on energy sword right ..............


.........

NOW !
lol

and what else would you like me to work on morerunes

im FE Progect is a mess up right now so im going to take a break from it so what would yah like me to do morerunes Or team Smile



well, you did mention to me about that thing with cloud Rolling Eyes

but if you could just send me the model I can try to get it to work without modifying the mesh.


Other than that, do you prefer texturing or modeling?

(oh yeah, http://i156.photobucket.com/albums/t17/devindikkes24/ideaalm ostdone.pngthis was awesome too, if you could finish http://i156.photobucket.com/albums/t17/devindikkes24/ideaalm ostdone.pngthis sometime that would be cool)


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #39069 is a reply to message #39066] Thu, 13 March 2008 19:26 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
that green mace (sword?) looks pretty 1337.
Re: G.A. & G.W. set Releases [message #39070 is a reply to message #28490] Thu, 13 March 2008 19:38 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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thanks Very Happy

Prepare for similar creations


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set *discussion* [message #39548 is a reply to message #29167] Tue, 25 March 2008 18:18 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008
When I open up the chest and it gets to the "Pwned" Weapon the game crashes Sad
Re: G.A. & G.W. set Releases [message #39551 is a reply to message #28490] Tue, 25 March 2008 18:41 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Registered: June 2007
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yeah, I've got to fix that, in the meantime go to textures.big, find the pwned texture, and change the alpha to 0

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #39553 is a reply to message #39551] Tue, 25 March 2008 19:05 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008
Now It crashes when I get to the Crystal axe Sad
Re: G.A. & G.W. set Releases [message #39559 is a reply to message #28490] Wed, 26 March 2008 04:25 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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just try again,that one I'm going to have to leave out or something, it works sometimes, but only sometimes

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #39571 is a reply to message #39559] Wed, 26 March 2008 16:07 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008
Hmm nope not working. I shall start working on some spell mods soon. Really basic things.
Re: G.A. & G.W. set Releases [message #39584 is a reply to message #39559] Wed, 26 March 2008 18:50 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008
So what do you suggest that I do morerunes? I caN'T use any of the GWAS because it crashes on Crystal Axe.
Re: G.A. & G.W. set Releases [message #39585 is a reply to message #39584] Wed, 26 March 2008 18:53 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
If you can live without the crystal axe, take it out of the script, adjust the rest of the chest script if needed, change the coords of the chest a bit, open the "new" chest and don't open the old chest.

The other option is to find the problem with the crystal axe and fix it.
Re: G.A. & G.W. set Releases [message #39586 is a reply to message #39585] Wed, 26 March 2008 19:04 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008
Yes Ive tried all of the above methods I think that something is overiding my changes. I change the script but nothing happens at all Crying or Very Sad
Re: G.A. & G.W. set Releases [message #39587 is a reply to message #28490] Wed, 26 March 2008 19:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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load an older save, or start a new one

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #39588 is a reply to message #39587] Wed, 26 March 2008 19:18 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008

okay hope this works

Sadly it still doesn't work. Oh well guess I will never be able to use those cool FF weapons

[Updated on: Wed, 26 March 2008 19:32]

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Re: G.A. & G.W. set Releases [message #39605 is a reply to message #39588] Thu, 27 March 2008 10:07 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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make sure you have renamed your wad file if you used the freeroam method, and that you HAVEN'T renamed your wad file if you just used the spawn fmp

that could be your problem


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #39614 is a reply to message #39605] Thu, 27 March 2008 13:09 Go to previous messageGo to next message
Barret is currently offline  Barret
Messages: 12
Registered: March 2008
I swear to god if that's the problem I am going to have a nervous breakdown
Re: G.A. & G.W. set Releases [message #39623 is a reply to message #28490] Thu, 27 March 2008 14:40 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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no problem Very Happy

next time just edit your post though

glad I could help


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #40715 is a reply to message #28490] Fri, 02 May 2008 23:42 Go to previous messageGo to next message
liberatorracing is currently offline  liberatorracing
Messages: 8
Registered: May 2008
Location: Australia

that looks sick


thier are few ways i can say this no way hos A, No chance lance, or my personal favorite man falling of cliff NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!! !!!!!!!!!!!!!!
Re: G.A. & G.W. set Releases [message #40733 is a reply to message #40715] Sat, 03 May 2008 05:45 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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thanks Smile

It's going to get a whole heck of a lot better here soon, so stick around for another update in a few weeks


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #40741 is a reply to message #28490] Sat, 03 May 2008 07:05 Go to previous messageGo to next message
ross is currently offline  ross
Messages: 46
Registered: April 2008
Location: Georgia, U.S.A
How do you load the .TNG?
Re: G.A. & G.W. set Releases [message #40742 is a reply to message #40741] Sat, 03 May 2008 07:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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have you used freeroam?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A. & G.W. set Releases [message #40744 is a reply to message #28490] Sat, 03 May 2008 09:29 Go to previous messageGo to next message
ross is currently offline  ross
Messages: 46
Registered: April 2008
Location: Georgia, U.S.A
Never. I can't get albion explorer to work if it has something to do with that.
Re: G.A. & G.W. set Releases [message #40751 is a reply to message #40744] Sat, 03 May 2008 10:13 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
If you are using the AE installer, you'll need to extract the .WAD yourself. The new AE (zipped version) does this for you. Don't be afraid to glance through this.
Re: G.A. & G.W. set Releases [message #41413 is a reply to message #40751] Mon, 19 May 2008 09:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Genre of Weapons[ 27 votes ]
1. Fable-like 12 / 44%
2. Fantasy 10 / 37%
3. Just Plain Weird 5 / 19%

For GWAS 2.0 (so many changes I had to make it a new release, but it's going to be in this same thread)

When I'm done fixing all the old stuff, do you guys want to see more fable-like weapons, more fantasy type weapons, or more weird weapons, like giant corn dogs and arm weapons?

What kind of weapons do you want to see?

Answer via poll, or if the poll doesn't fully describe what you want then reply, but if you can just use the poll.



"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 20 May 2008 09:25]

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Re: G.A. & G.W. set Releases [message #41415 is a reply to message #41413] Mon, 19 May 2008 09:40 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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Types of Weapons[ 32 votes ]
1. Shortswords 2 / 6%
2. Longswords 5 / 16%
3. Polearms 0 / 0%
4. Ranged (bows/crossbows/pumpcrossbows) 4 / 13%
5. Scythes 5 / 16%
6. Sickles 0 / 0%
7. War Axes (big two-handers) 2 / 6%
8. Hammers 0 / 0%
9. War-Hammers (big two-handers) 1 / 3%
10. Staffs 0 / 0%
11. Double-Bladed Swords 5 / 16%
12. Punching (brass knuckles/claws, etc.) 3 / 9%
13. Daggers 1 / 3%
14. Axes 0 / 0%
15. Other? (please reply with type) 1 / 3%
16. Spells/Throwable Effects 2 / 6%
17. Bombs 0 / 0%
18. Throwable knives/Throwable axes 0 / 0%
19. Spell-Staffs (cast bomb-like effects with a staff) 1 / 3%

sorry for dp, just wanted another poll

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 20 May 2008 09:28]

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Re: G.A. & G.W. set Releases [message #41416 is a reply to message #41413] Mon, 19 May 2008 09:41 Go to previous messageGo to next message
James Butts is currently offline  James Butts
Messages: 148
Registered: February 2008
I voted fable like, but I would also like some oddball and fantasy weapons, and for weapon types, longswords, axes, sythes, and punching

Dammit

[Updated on: Mon, 19 May 2008 09:44]

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Re: G.A. & G.W. set Releases [message #41726 is a reply to message #41416] Wed, 28 May 2008 05:43 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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Sawtooth Greatsword[ 15 votes ]
1. Texture it with an ok texture 9 / 60%
2. get rid of it 3 / 20%
3. include the fmp but don't spawn it 3 / 20%

No Message Body

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #41871 is a reply to message #28490] Sun, 01 June 2008 10:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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UPDATE now is GWAS 2 instead of GWAS, because it was such a dramatic release

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #41974 is a reply to message #28490] Mon, 02 June 2008 19:49 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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come on, six downloads and no feedback at all? I changed almost every weapon and added three new ones and even added a big ol' podium in lookout point yet still no feedback at all?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #41976 is a reply to message #41974] Mon, 02 June 2008 22:10 Go to previous messageGo to next message
Staindswitch Engage is currently offline  Staindswitch Engage
Messages: 14
Registered: May 2008
I have a question, for bows can you make it to where you have to buy ammo and you can get better ammo that does better damage or poisons the enemy or has fire on it and when touches the enemy, the enemy will catch fire? And also for extra clothing, could you put capes in the game? And are you working on shields at all?
Re: GWAS 2 Release [message #41980 is a reply to message #41976] Tue, 03 June 2008 01:31 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Staindswitch Engage asks for:

  • buy ammo
  • better damage
  • poisons
  • fire
  • enemy will catch fire
  • capes
  • shields

  • No.
  • Sharpening augmentation...
  • Custom augmentation, wouldn't really "poison" anyone though.
  • Fire augmentation... modified CObjectAugmentationsDef.
  • No.
  • No.
  • I'm looking into this, probably won't be useful for the Hero but for other creatures.

[Updated on: Tue, 03 June 2008 01:43]

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Re: GWAS 2 Release [message #42150 is a reply to message #28490] Tue, 10 June 2008 09:41 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I don't know if this position is open buuut...

I think i'm average at texturing. I can change colors and hues as a whole, but i can't
change two red-lines to two different colors. If you want it like that, have
different model colors while modeling.

I'd like to be apart of a community project for once, this would be my first time
though. I'd also bring in new ideas for weapons, and guys, armor.

I don't know if your doing this later, but you need to have some armor in there.

Consider me being "hired" please.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: GWAS 2 Release [message #42184 is a reply to message #42150] Tue, 10 June 2008 11:41 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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I could use a texturer, so sure, you're hired. I'll send you texture maps in the future that I want you to texture

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #42194 is a reply to message #28490] Tue, 10 June 2008 12:11 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Thanks guys. Morerunes, were you still alone on this project?

Is this the team?:
Fable24Man
Shadowmasterx360
Sylhoette
Tanro
Loby-Man
Morerunes
The New Fabled Ravrn

Blue:Currently onboard
Red:Was, left the site?
Orange:Is still on, retired


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: GWAS 2 Release [message #42195 is a reply to message #42194] Tue, 10 June 2008 12:14 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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The New Fabled Ravrn wrote on Tue, 10 June 2008 14:11

Thanks guys. Morerunes, were you still alone on this project?

Is this the team?:
Fable24Man
Shadowmasterx360
Sylhoette
Tanro
Loby-Man
Morerunes
The New Fabled Ravrn

Blue:Currently onboard
Red:Was, left the site?
Orange:Is still on, retired



actually, it's more like:

Fable24Man
ShadowX630
Sylhoette
Tanro
Loby-Man

Morerunes
The New Fabled Ravrn


Blue:Currently onboard
Orange:gone/retired


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 10 June 2008 12:16]

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Re: GWAS 2 Release [message #42197 is a reply to message #28490] Tue, 10 June 2008 12:17 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
That's a let-down. Well i'm still glad to be the "texture-er" Very Happy

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: GWAS 2 Release [message #42247 is a reply to message #42197] Wed, 11 June 2008 10:15 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Sorry to bother, but i can't download it =/
Is it because of the region? I mean, I live in Brazil o,o'


http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)
Re: GWAS 2 Release [message #42249 is a reply to message #42247] Wed, 11 June 2008 10:25 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It sucks when that happens. There are a few places I can't go for 3DS plugins, which is why I use this. If you can go to that site and they can go to where you want to go, it will work fine.
Re: GWAS 2 Release [message #42255 is a reply to message #28490] Wed, 11 June 2008 11:14 Go to previous messageGo to previous message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Tell me why you can't download it and mabye i can help.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
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