Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Show: Today's Messages :: Unanswered Messages :: Show Polls :: Message Navigator
63 Search Results Found
1 Forum: General Discussion «» Posted on: Mon, 17 September 2007 13:32 «» By: jaydenrrhm
Re: damn Snow troll!!!!!!!!!!!!!!!!!!!!!
ok i changed his rank but, he doesnt attack, and thigs wont attack him. so what do i do?
2 Forum: General Discussion «» Posted on: Fri, 14 September 2007 21:55 «» By: HodgePodge
Re: damn Snow troll!!!!!!!!!!!!!!!!!!!!!
change the snow troll's rank.
3 Forum: General Discussion «» Posted on: Wed, 12 September 2007 04:27 «» By: OldBoy
Re: need help!!!!!!!!cant change the damn summoning mod
Check the rank of the snow troll -> CSummonableCreatureDef Change it to 1. Let a different creature kill you summoned snow troll. (This will prove hard obviously...)
4 Forum: Definition Editing «» Posted on: Wed, 29 August 2007 11:21 «» By: chaos
Re: PLEASE HELP ME!
Change the rank of the summoned creature.
5 Forum: Definition Editing «» Posted on: Tue, 28 August 2007 16:37 «» By: SKRAK
PLEASE HELP ME!
Hey everyone im new to moding and I couldnt mod at all untill last week. Im trying to change my default summon to summoner2 I got it to work for me but when he kills something he changes into it. So I was wondering if someone could tell how to rank it ...
6 Forum: Definitions «» Posted on: Sun, 12 August 2007 09:42 «» By: Shinobi
200 Multi Arrows.
Hey guys. My first mod. It lets you shoot 200 arrows 5 times if you use the spell Multi-Arrows. Also, I only tested this with Multi-Arrow Rank 4. But I've changed it so it works for all Ranks. HAPPY HUNTING
7 Forum: Definitions «» Posted on: Tue, 24 July 2007 14:26 «» By: OldBoy
Summon Summoners
This mod let's you summon a Summoner. This mod does the following: # If you let your current summon (I'd recommend a Mionion) kill a Summoner, your summon get's replaced by a Summoner. # If you start a new game, your default summon will be a Summo...
8 Forum: Definition Editing «» Posted on: Tue, 17 July 2007 11:11 «» By: OldBoy
Re: Help - Concerning Fireball Spell, Ghost Sword and Summoning
Leviathan-Ran is correct, you have to change it in the SHOT section of the game.bin. 1. Find the creature you want to use and export the data. 2. Find GHOSTLY_SWORD (in the CREATURE list, # 1591) 3. Import the data into the GHOSTLY_SWORD e...
9 Forum: Definition Editing «» Posted on: Tue, 17 July 2007 05:07 «» By: Holy_Avenger
Help - Concerning Fireball Spell, Ghost Sword and Summoning
I'm trying to make my own fireball magic, but I don't know how to change SHOT>>FIREBALL1 into other things like SHOT>>JACK_FIREBALL_SUB_SHOT or else. Anyone can help? because this one I don't see about what things that the spell use. Same wi...
10 Forum: General Mod Discussion «» Posted on: Sat, 07 July 2007 01:19 «» By: OldBoy
Re: Messing with AI
You'll need a new BRAIN entry, with the actions from BRAIN_MAZE and SG_MINION_FOLLOW_PLAYER added to it. (You might need to delete the SG_MAZE_TELEPORT, but I don't know exactly what it does.) Also a new CSummonableCreatureDef entry, with a high rank (a...
11 Forum: Definition Editing «» Posted on: Wed, 27 June 2007 04:31 «» By: Leon434
Re: Summon creature change guide
Where you increase its rank?
12 Forum: Definition Editing «» Posted on: Tue, 26 June 2007 23:18 «» By: HodgePodge
Re: Summon creature change guide
make it's rank something really high
13 Forum: General Mod Discussion «» Posted on: Tue, 26 June 2007 08:39 «» By: Allecto
Re: Need Help with Summoning Summoners
Thanks so much for this, I really appreciate it! But I figured out how to get my summoner( the red guy) to stay when killing someone a little before by luck! I took a look at the summoners' Defs and under CSummonableCreaturesDef it showed that its numb...
14 Forum: General Mod Discussion «» Posted on: Mon, 25 June 2007 19:25 «» By: Sean_s
Re: Need Help with Summoning Summoners
Well I made a mod, just for you, that will allow you to summon summoners. Although the first kind of summoner you kill, you will get, I don't know if they destroy an other summoner it'll switch type, that part I don't know. What I do know is that I made it...
15 Forum: Definition Editing «» Posted on: Tue, 05 June 2007 13:38 «» By: HodgePodge
Re: Summon creature change guide
Yeah, I think he's normally summonable, so he already has a rank.
16 Forum: Definition Editing «» Posted on: Mon, 04 June 2007 14:29 «» By: HodgePodge
Re: Summon creature change guide
You'll also need to change it's rank, otherwise it will transform into the next thing you kill.
17 Forum: Definitions «» Posted on: Sun, 25 March 2007 07:15 «» By: OldBoy
Troll Summon
This mod let's you summon the Earth Troll, the Rock Troll and the Ice Troll. How to apply: 1. Backup your game.bin (\Fable\data\CompiledDefs\...) 2. Start Fable Explorer (found here). 3. Click 'File' and 'Load Fable Mod Package' 4. Selec...
18 Forum: Definition Editing «» Posted on: Mon, 01 January 2007 16:33 «» By: Gunzasaurusn00b
Re: question about modding summon
It seems the CSummonableDef is for rank so it would appear that your WHITE_BALVERINE summon would either have the BRAIN of a hornet or the rank of a hornet
19 Forum: Definition Editing «» Posted on: Sun, 31 December 2006 21:23 «» By: Keshire
Re: Summoners Summonable?
My bad it's CREATURE_SUMMONER_02. Export a SummonDef as a template. Right Click Game.bin, Add new entry. For the data use the template you extracted. name = anything type = CSummonableDef CSummonableDef just controls what the rank of the ...
20 Forum: Definition Editing «» Posted on: Wed, 06 December 2006 19:27 «» By: Seventh Machine
Re: Blood clouds at all times?
I've been fooling with the miasma, too. (well, that's what I call it) 'cept I've been replacing it with the miasma that surrounds Jack. Also, I wanted it to appear later then the normal miasma. In one of the HeroMorth entries, it dictates when an effect ap...
21 Forum: Definition Editing «» Posted on: Tue, 05 December 2006 11:18 «» By: Satan
Re: Easy Weapon Damage Guide.
Weapon Types (By Rank): Melee: OBJECT_IRON_ OBJECT_STEEL_ OBJECT_EBONY_ (Obsidian) OBJECT_CRYSTAL_ (Master) OBJECT_LEGENDARY_ Ranged: OBJECT_YEW_ OBJECT_OAK_ OBJECT_EBONY_ (Obsidian) OBJECT_CRYSTAL_ (Master) OBJECT_LEGENDARY_
22 Forum: Definitions «» Posted on: Sun, 05 November 2006 21:46 «» By: Marcopolo
Re: Permanent Summon
make him his own csummonabledef because currently that creature uses the same one as all thje creatures that were not originally intended to be summoned then set the rank to some high # like 200000 or something
23 Forum: General Discussion «» Posted on: Fri, 03 March 2006 21:12 «» By: Keshire
Re: ScreenShots
Can't see why not. Like I said. Anything with a SummonableCreatureDef should be summonable. You just have to make the rank reasonable.
Pages (2): [ «    1  2]

Current Time: Wed May 15 20:15:02 PDT 2024

Total time taken to generate the page: 0.01653 seconds