Fable: The Lost Chapters Mod Scene
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1 Forum: General Discussion «» Posted on: Tue, 18 September 2007 14:36 «» By: OldBoy
Re: How in gods name do i create a new tatoo entry in FE
Now; back on topic: Basically you need; -new OBJECT entry in game.bin (OBJECT_TATTOO_CARD_NEW) -new Texture entry in textures.big. -new CTattooDef and if you want a new text and title in you inventory -new text/title entry in text.big -new...
2 Forum: General Mod Discussion «» Posted on: Fri, 10 August 2007 20:19 «» By: andymac525
Re: Some Information about Custom Bodyguards
i done every step above. i changed the entry and identifier to briar. then i tried to listen to her voice with scriptdialogue and then with scriptdialogue2. there is no voice at all for the two entries i have done so far just text. any suggestions? i u...
3 Forum: General Mod Discussion «» Posted on: Fri, 10 August 2007 10:47 «» By: fledermaus
Re: Some Information about Custom Bodyguards
OK, here are the steps with a little more detail... 1. Create a new Entry. It sounds like you've got this one. 2. Export an entry of the Type you want to create. This can be Type 0 or Type 1. The FE wiki page explains the differences. 3.Open the Entry y...
4 Forum: General Mod Discussion «» Posted on: Wed, 08 August 2007 13:14 «» By: fledermaus
Re: Some Information about Custom Bodyguards
Yeah I used Fable Explorer. The only thing you need to open script.bin for is to change the bodyguard costs and time per cost. The dialogue for bodyguards is in text.big. To add an entry to it, right-click on the top line in the lower-left tree-view windo...
5 Forum: Definition Editing «» Posted on: Tue, 07 August 2007 00:03 «» By: HodgePodge
Re: New NPC, with dialogue?
Open text.big and right click, create new entry, Symbol Name is the name of the entry, type can be obtained from existed text entries, try using the text entries from the other prostitutes. Then just edit the text and make the NPC link to them. Do you unde...
6 Forum: Requests «» Posted on: Wed, 25 July 2007 12:46 «» By: morerunes
Re: Create Item
is there any way to make a new text.big entry? edit: nevermind, it was on the wiki
7 Forum: Definition Editing «» Posted on: Thu, 21 June 2007 19:05 «» By: corestrength420
Re: Weapon Creation
Soooo...when in FE do you click game.bin>create new entry> -create new OBJECT -create new CWeaponDef -create new ??? ...this is where I have problems as well. When you are using an existing model do you just rename and save or is there more in...
8 Forum: Level Scripting «» Posted on: Tue, 17 April 2007 15:18 «» By: Keshire
Re: Custom Text
By it's name. "TXT_QST_BLAH_BLAH_BLAH";
9 Forum: Level Scripting «» Posted on: Tue, 17 April 2007 08:31 «» By: Leviathan-Ran
Re: Custom Text
Not quite sure how I would make the script call a text.big entry... I'll try again with a regular NPC, thanks BT.
10 Forum: Level Scripting «» Posted on: Tue, 17 April 2007 04:29 «» By: Keshire
Re: Custom Text
If the Script data doesn't work with regular text then, sure, try calling a text.big entry.
11 Forum: Level Scripting «» Posted on: Tue, 17 April 2007 04:27 «» By: Leviathan-Ran
Custom Text
Just a rather Quick Question about added custom dialog to NPCs, a.k.a When you talk to them it displays some text, I've tried splicing the code of a signpost with that of an NPC but nothing happens, unsurprisingly. Would I need to Add a custom entry ...
12 Forum: Definition Editing «» Posted on: Mon, 27 November 2006 00:10 «» By: henri
Problems using fmps which modify textures file for xbox version
Hi, I have an xbox, and am having problems with the textures file. Specifically, I can not load fmps which have an entry for maintextures. .fmps with an entry for graphics are fine. Here is what I am doing: 1) copy textures.biz to computer 2) run fabl...
13 Forum: Work In Progress «» Posted on: Fri, 27 October 2006 13:09 «» By: Silverback
Re: Xbox Xml & Xbox Mods
Great stuff, thank's Silverback. One question though, I don't have a "text.big" only a "text.biz". And I can't seem to figure out how to convert it. The XBOXTool only seems to support .big? It is just a Zlib Compressed file....
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